diff --git a/NS.py b/NS.py index 1f213e2..afb0f3a 100644 --- a/NS.py +++ b/NS.py @@ -458,8 +458,8 @@ class LevelSelect(GameChild): y = 250 indent = 10 dsr = self.get_display_surface().get_rect() - self.platforms = [Platform(self, (dsr.centerx, y)), Platform(self, (0, y)), Platform(self, (0, y))] - self.platforms[1].view.location.left = dsr.left + indent + self.platforms = [Platform(self, (0, y)), Platform(self, (dsr.centerx, y)), Platform(self, (0, y))] + self.platforms[0].view.location.left = dsr.left + indent self.platforms[2].view.location.right = dsr.right - indent self.platforms[0].set_glowing((NS.LNW, NS.LSE)) self.platforms[1].set_glowing((NS.LNW, NS.LSW)) @@ -551,23 +551,24 @@ class LevelSelect(GameChild): for level_index in range(3): if level_index != self.level_index_selected: self.platforms[level_index].view.play(self.platforms[level_index].view.wipe_out) - self.previews[level_index].play(self.previews[level_index].wipe_out) + self.previews[level_index].play(self.previews[level_index].wipe_out, interval=100) self.get_audio().play_sfx("complete_pattern_3") elif not self.get_game().wipe.is_playing() and any(preview.is_hidden() for preview in self.previews): self.get_game().wipe.start(self.launch_selected_index) for platform in self.platforms: platform.update() for ii, preview in enumerate(self.previews): - if ii == self.level_index_selected: - self.zoom += 0.1 - frame = pygame.transform.scale( - preview.get_current_frame(), (int(preview.location.w * self.zoom), int(preview.location.h * self.zoom))) - rect = frame.get_rect() - rect.center = preview.location.center - preview.update() - self.get_display_surface().blit(frame, rect) - else: + if ii != self.level_index_selected: preview.update() + if self.level_index_selected is not None: + preview = self.previews[self.level_index_selected] + self.zoom += 0.1 + frame = pygame.transform.scale( + preview.get_current_frame(), (int(preview.location.w * self.zoom), int(preview.location.h * self.zoom))) + rect = frame.get_rect() + rect.center = preview.location.center + preview.update() + self.get_display_surface().blit(frame, rect) class Button(Sprite):