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39
NS.py
39
NS.py
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@ -906,7 +906,7 @@ class Boss(RainbowSprite):
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dialogue = self.get_game().dialogue
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dialogue.activate()
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dialogue.show_text("You'll never be able to block my sword, you lizard slime!" +
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" See if you\ncan keep up with these moves!")
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" See if you\ncan keep up with these moves!")
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def reset(self):
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self.deactivate()
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@ -966,6 +966,7 @@ class Boss(RainbowSprite):
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else:
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self.get_game().dialogue.deactivate()
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self.combo()
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self.advance_prompt.cancel_first_press()
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RainbowSprite.update(self)
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# self.get_display_surface().blit(self.image, (0, 0))
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self.sword.update()
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@ -1039,12 +1040,20 @@ class Sword(Sprite):
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class Health(GameChild):
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WIDTH = 200
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HEIGHT = 32
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COLOR = "yellow"
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TEXT = "HP"
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BAR_POSITION = 23, 11
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BACKGROUND_ALPHA = 125
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def __init__(self, parent):
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GameChild.__init__(self, parent)
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self.background = Sprite(self)
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self.background.load_from_path(self.get_resource("HUD_background.png"), True)
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self.label = Sprite(self)
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font = Font(self.get_resource("rounded-mplus-1m-bold.ttf"), 24)
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text = font.render(self.TEXT, True, Color("white"))
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self.label.add_frame(text)
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self.label.location.topleft = 2, -2
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self.bar = load(self.get_resource("HUD_bar.png")).convert_alpha()
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def reset(self):
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self.amount = 100
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@ -1059,10 +1068,18 @@ class Health(GameChild):
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self.parent.set_frameset(0)
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def update(self):
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surface = Surface((int(self.WIDTH * (self.amount / 100.0)), self.HEIGHT))
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surface.fill(Color(self.COLOR))
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surface.set_alpha(255)
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font = Font(self.get_resource("rounded-mplus-1m-bold.ttf"), 14)
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text = font.render("HEALTH", True, Color("black"))
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# surface.blit(text, (8, 0))
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self.get_display_surface().blit(surface, (0, 0))
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self.background.update()
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self.label.update()
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if self.amount > 50:
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color = 0, 255, 0
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elif self.amount > 25:
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color = Color("orange")
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else:
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color = Color("red")
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mask = Surface(self.bar.get_size(), SRCALPHA)
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mask.fill((128, 128, 128))
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mask.fill(color, (0, 0, int(mask.get_width() * (self.amount / 100.0)),
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mask.get_height()))
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surface = self.bar.copy()
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surface.blit(mask, (0, 0), None, BLEND_RGBA_MIN)
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self.get_display_surface().blit(surface, self.BAR_POSITION)
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