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09eedd72ae
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47
NS.py
47
NS.py
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@ -1041,7 +1041,7 @@ class Chemtrails(Sprite):
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if not boss.is_playing(boss.show_end_dialogue):
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self.timer.reset()
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boss.combo()
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self.timer.update()
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# self.timer.update()
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self.life.update()
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def attack(self):
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@ -1062,7 +1062,6 @@ class Chemtrails(Sprite):
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self.timer.reset()
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if not boss.is_playing(boss.show_end_dialogue):
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boss.combo()
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# boss.damaged.unhide()
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self.get_game().sfx["complete_pattern_3"].play()
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else:
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self.get_game().sfx["land_0"].play()
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@ -1159,7 +1158,9 @@ class Timer(GameChild):
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draw.pieslice((0, 0, self.SIZE - 1, self.SIZE - 1), 90, remaining * 180 + 90,
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fill=(color.r, color.g, color.b, color.a))
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draw.ellipse((self.SIZE / 4, self.SIZE / 4, self.SIZE / 4 * 3, self.SIZE / 4 * 3), (0, 0, 0, 0))
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return fromstring(image.tobytes(), image.size, image.mode)
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string = fromstring(image.tobytes(), image.size, image.mode)
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image.close()
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return string
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class Life(GameChild):
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@ -1226,7 +1227,7 @@ class Boss(Animation):
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self.spoopy.set_frameset("normal")
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def start_level(self, index):
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self.level_index = index
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self.level_index = 2
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self.battle_finished = False
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self.player_defeated = False
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self.health.reset()
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@ -1534,7 +1535,6 @@ class Boss(Animation):
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def update(self):
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if self.active:
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self.backgrounds[self.level_index].update()
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# self.get_display_surface().fill((0, 0, 0))
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dialogue = self.get_game().dialogue
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if dialogue.active:
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if self.advance_prompt.check_first_press():
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@ -1678,8 +1678,6 @@ class Health(GameChild):
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def __init__(self, parent):
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GameChild.__init__(self, parent)
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# self.background = Sprite(self)
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# self.background.load_from_path(self.get_resource("HUD_background.png"), True)
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self.background = Sprite(self)
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self.background.load_from_path(self.get_resource("HUD_boss_health_background.png"), True)
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dsr = self.get_display_surface().get_rect()
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@ -1710,20 +1708,12 @@ class Health(GameChild):
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def update(self):
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self.background.update()
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# self.label.update()
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if self.amount > 50:
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shift = 0
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elif self.amount > 25:
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shift = -70
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else:
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shift = -120
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# mask = Surface(self.bar.get_size(), SRCALPHA)
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# mask.fill((128, 128, 128))
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# mask.fill(color, (0, 0, int(mask.get_width() * (self.amount / 100.0)),
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# mask.get_height()))
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# surface = self.bar.copy()
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# surface.blit(mask, (0, 0), None, BLEND_RGBA_MIN)
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# self.get_display_surface().blit(surface, self.BAR_POSITION)
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ratio = self.amount / 100.0
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ds = self.get_display_surface()
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ds.set_clip((self.foreground.location.left, self.foreground.location.top,
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@ -1754,6 +1744,7 @@ class Ending(Animation):
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self.halt()
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self.text_index = 0
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self.advance_prompt.reset()
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self.angle = choice((pi / 4, 3 * pi / 4, 5 * pi / 4, 7 * pi / 4))
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def deactivate(self):
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self.active = False
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@ -1763,13 +1754,10 @@ class Ending(Animation):
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self.play(self.start, delay=3000, play_once=True)
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font = Font(self.get_resource("rounded-mplus-1m-bold.ttf"), 64)
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time = self.get_game().title.get_formatted_time(self.get_game().most_recent_time)
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foreground = font.render(time, True, (255, 28, 28))
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# background = font.render(time, True, (0, 220, 220))
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foreground = font.render(time, False, (180, 150, 20))
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dsr = self.get_display_surface().get_rect()
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self.text = RainbowSprite(self, foreground, 120)
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self.text = RainbowSprite(self, foreground, 180, 200)
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self.text.location.midtop = dsr.centerx, 80
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# self.shadow = RainbowSprite(self, background, 120)
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# self.shadow.location.midtop = dsr.centerx + 2, 70
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def start(self):
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self.advance_prompt.cancel_first_press()
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@ -1806,7 +1794,24 @@ class Ending(Animation):
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self.advance_prompt.cancel_first_press()
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self.get_display_surface().blit(self.tony, (0, 0))
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self.slime_bag.update()
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# self.shadow.update()
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dsr = self.get_display_surface().get_rect()
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if self.text.location.right > dsr.right or self.text.location.left < dsr.left:
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self.angle = reflect_angle(self.angle, 0)
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if self.text.location.right > dsr.right:
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self.text.move(dsr.right - self.text.location.right)
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else:
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self.text.move(dsr.left - self.text.location.left)
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if self.text.location.bottom > self.get_game().dialogue.avatar_box.location.top \
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or self.text.location.top < dsr.top:
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self.angle = reflect_angle(self.angle, pi)
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if self.text.location.top < dsr.top:
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self.text.move(dy=dsr.top - self.text.location.top)
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else:
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self.text.move(
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dy=self.get_game().dialogue.avatar_box.location.top - \
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self.text.location.bottom)
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dx, dy = get_delta(self.angle, 5, False)
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self.text.move(dx, dy)
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self.text.update()
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self.get_game().dialogue.update()
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if not wipe.is_playing() and not self.is_playing(self.start):
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@ -15,3 +15,7 @@
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171204
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256769
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312561
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167744
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91410
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41874
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32477
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