chart
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27
NS.py
27
NS.py
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@ -79,7 +79,17 @@ class NS(Game, Animation):
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self.dialogue = Dialogue(self)
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self.chemtrails = Chemtrails(self)
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self.boss = Boss(self)
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self.get_configuration().type_declarations.add("bool", "input", "serial")
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self.get_configuration().type_declarations.add_chart(
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{
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"time":
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{
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"int": ["timer-max-time", "timer-start-time", "timer-addition", "sword-delay"]
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},
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"input":
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{
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"bool": "serial"
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}
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})
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if self.serial_enabled():
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self.serial_kill = False
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self.serial_data = 0
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@ -106,6 +116,7 @@ class NS(Game, Animation):
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output = self.serial_reader.readline().strip()
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if output:
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self.serial_data = int(output, 2)
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self.idle_elapsed = 0
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else:
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self.serial_data = 0
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@ -894,8 +905,6 @@ class Light(Animation):
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class Chemtrails(Sprite):
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TIME_ADDITION = 1000
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def __init__(self, parent):
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Sprite.__init__(self, parent)
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self.load_from_path(self.get_resource("littleSlimeGoop"), True)
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@ -940,7 +949,7 @@ class Chemtrails(Sprite):
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boss = self.get_game().boss
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queue = boss.queue
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if self.orientation == queue[self.queue_index]:
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self.timer.add_time(self.TIME_ADDITION)
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self.timer.add_time(self.get_configuration("time", "timer-addition"))
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if boss.level_index == 0:
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boss.health.decrease(4)
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elif boss.level_index == 1:
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@ -999,8 +1008,6 @@ class Timer(GameChild):
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TEXT = u"\u25F7"
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BAR_POSITION = 448, 11
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MAX_TIME = 10000
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START_TIME = 7000
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def __init__(self, parent):
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GameChild.__init__(self, parent)
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@ -1017,7 +1024,7 @@ class Timer(GameChild):
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self.label.location.topright = dsr.right - 2, 5
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def reset(self):
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self.time_remaining = self.START_TIME
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self.time_remaining = self.get_configuration("time", "timer-start-time")
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def add_time(self, amount):
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self.time_remaining += amount
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@ -1036,7 +1043,8 @@ class Timer(GameChild):
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color = Color("red")
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mask = Surface(self.bar.get_size())
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mask.fill((128, 128, 128))
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width = min(mask.get_width(), mask.get_width() * self.time_remaining / float(self.MAX_TIME))
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width = min(mask.get_width(), mask.get_width() * float(self.time_remaining) /
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self.get_configuration("time", "timer-max-time"))
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mask.fill(color, (mask.get_width() - width, 0, width, mask.get_height()))
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surface = self.bar.copy()
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surface.blit(mask, (0, 0), None, BLEND_RGBA_MIN)
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@ -1504,7 +1512,8 @@ class Sword(Animation):
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self.get_game().sfx["brandish"].play()
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self.play(self.lower, delay=400, play_once=True)
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if len(self.parent.unbrandished) > 0:
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self.play(self.brandish, delay=600, play_once=True)
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self.play(self.brandish, delay=self.get_configuration("time", "sword-delay"),
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play_once=True)
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def lower(self):
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# self.hide()
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6
config
6
config
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@ -27,3 +27,9 @@ sfx-volume = .8
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buffer = 0
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arduino-port = /dev/ttyACM0
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serial = yes
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[time]
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timer-max-time = 10000
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timer-start-time = 7000
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timer-addition = 1000
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sword-delay = 300
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@ -20,3 +20,12 @@
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130375
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134183
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174976
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142026
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140320
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132416
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159243
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227709
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153523
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155712
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247891
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178357
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