yellow pad

This commit is contained in:
ohsqueezy 2023-01-02 16:21:57 -08:00
parent 8cfa142d39
commit d0cb0706a7
5 changed files with 4 additions and 4 deletions

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@ -105,7 +105,7 @@ If using a Raspberry Pi, it must have 2GB or higher RAM, and only the Raspberry
Installing the game software and other software requirements
------------------------------------------------------------
The software instructions are mostly dependent on the operating system, rather than the type of hardware being used, so they are divided into different sections per OS.
These instructions depend on the operating system, so they are divided into different sections per OS.
### Requirements
@ -278,7 +278,7 @@ A simple circuit constructed with either an Arduino or Raspberry Pi is necessary
### Circuit
Four input pins on the microcontroller need to be connected to the game's four input pads, with a 4.7k resistor in each connection. With the program loaded onto the microcontroller, when a connection is made between two pads with any conductor, those two pads are registered as connected. The way it works is the code constantly is switching one of every four pads to low output and the others to high input. The low output will pull down the high input if it is connected to it, so if a high input is actually read as low, that means the two pins are connected.
Four input pins on the microcontroller need to be connected to the game's four input pads, with a 4.7k resistor in each connection. With the program loaded onto the microcontroller, when a connection is made between two pads with any conductive material, they are registered as connected. The way it works is the code constantly is switching one of every four pads to low output and the others to high input. The low output will pull down the high input if it is connected to it, so if a high input is actually read as low, that means the two pins are connected.
#### Arduino

4
config
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@ -62,7 +62,7 @@ volume = 1.0
[input]
buffer = 0
arduino-port = /dev/ttyACM0
serial = no
serial = yes
pi = no
confirm-quit = no
@ -92,7 +92,7 @@ level_2 = bgm/level_2.ogg, .65
end = bgm/end.ogg, .65
[pads]
nw_color = #00FF88
nw_color = #E4B80C
ne_color = #FF88FF
se_color = #2222FF
sw_color = #FF2222

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