removed buttons from dialog
This commit is contained in:
parent
9b6d5e5af2
commit
e40bd37be2
100
NS.py
100
NS.py
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@ -361,6 +361,12 @@ class Tony(Sprite):
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elif name == "static":
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elif name == "static":
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self.board.hide()
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self.board.hide()
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def shift_frame(self):
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Sprite.shift_frame(self)
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frameset = self.get_current_frameset()
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if frameset.name == "board" and frameset.current_index == 1:
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self.get_audio().play_sfx("comeOn")
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def update(self):
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def update(self):
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save = self.get_display_surface()
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save = self.get_display_surface()
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intermediate_surface = Surface(self.location.size, SRCALPHA)
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intermediate_surface = Surface(self.location.size, SRCALPHA)
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@ -453,7 +459,7 @@ class Logo(Sprite):
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class Title(Animation):
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class Title(Animation):
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UNLOCK_MOVES = NS.N, NS.NW, NS.E, NS.S
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UNLOCK_MOVES = NS.NW, NS.N, NS.NE, NS.NW
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def __init__(self, parent):
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def __init__(self, parent):
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Animation.__init__(self, parent)
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Animation.__init__(self, parent)
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@ -469,10 +475,10 @@ class Title(Animation):
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self.show_video()
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self.show_video()
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def reset(self):
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def reset(self):
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# self.first_pressed = False
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# self.first_pressed_elapsed = 0
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self.unlock_index = 0
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self.unlock_index = 0
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self.get_game().platform.set_glowing(self.get_game().platform.get_buttons_from_edges([self.UNLOCK_MOVES[0]]))
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self.get_game().platform.set_glowing(self.get_game().platform.get_buttons_from_edges([self.UNLOCK_MOVES[0]]))
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self.halt()
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self.show_video()
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def activate(self):
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def activate(self):
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self.active = True
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self.active = True
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@ -529,7 +535,8 @@ class Title(Animation):
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self.video.unhide()
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self.video.unhide()
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self.play(self.hide_video, delay=self.get_configuration("time", "attract-gif-length"), play_once=True)
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self.play(self.hide_video, delay=self.get_configuration("time", "attract-gif-length"), play_once=True)
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self.get_game().tony.set_frameset("static")
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self.get_game().tony.set_frameset("static")
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self.reset()
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self.unlock_index = 0
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self.get_game().platform.set_glowing(self.get_game().platform.get_buttons_from_edges([self.UNLOCK_MOVES[0]]))
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def hide_video(self):
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def hide_video(self):
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self.video.hide()
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self.video.hide()
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@ -924,23 +931,25 @@ class SkipPrompt(GameChild):
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class AdvancePrompt(GameChild):
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class AdvancePrompt(GameChild):
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BUTTON_SIZE = 8
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BUTTON_SIZE = 30
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BUTTON_BORDER = 1
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BUTTON_BORDER = 3
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BUTTON_SPACING = 27
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BUTTON_SPACING = 64
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def __init__(self, parent):
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def __init__(self, parent):
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GameChild.__init__(self, parent)
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GameChild.__init__(self, parent)
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dsr = self.get_display_surface().get_rect()
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dsr = self.get_display_surface().get_rect()
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self.buttons = Button(self, NS.N, self.BUTTON_SIZE, self.BUTTON_BORDER), \
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self.buttons = Button(self, NS.N, self.BUTTON_SIZE, self.BUTTON_BORDER), \
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Button(self, NS.NW, self.BUTTON_SIZE, self.BUTTON_BORDER)
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Button(self, NS.NW, self.BUTTON_SIZE, self.BUTTON_BORDER)
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self.buttons[1].location.bottomright = dsr.right - 3, dsr.bottom - 3
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self.buttons[0].location.bottomright = (
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self.buttons[1].location.right - self.buttons[0].location.w - self.BUTTON_SPACING,
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self.buttons[1].location.bottom)
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self.plus = Sprite(self)
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self.plus = Sprite(self)
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self.plus.load_from_path(self.get_resource("Plus.png"), True)
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self.plus.load_from_path(self.get_resource("Plus.png"), True)
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self.plus.location.center = self.buttons[1].location.left - self.BUTTON_SPACING / 2, \
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dsr = self.get_display_surface().get_rect()
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self.buttons[1].location.centery
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self.plus.location.center = dsr.centerx, dsr.centery + 70
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self.buttons[1].location.center = self.plus.location.move(self.BUTTON_SPACING, 0).center
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self.buttons[0].location.center = self.plus.location.move(-self.BUTTON_SPACING, 0).center
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self.background_rect = Rect(
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self.buttons[0].location.topleft,
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(self.buttons[1].location.right - self.buttons[0].location.left, self.buttons[0].location.height))
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self.background_rect.inflate_ip((10, 10))
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def reset(self):
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def reset(self):
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self.cancel_first_press()
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self.cancel_first_press()
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@ -972,8 +981,7 @@ class AdvancePrompt(GameChild):
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def update(self):
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def update(self):
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if self.first_pressed:
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if self.first_pressed:
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self.first_pressed_elapsed += self.get_game().time_filter.get_last_frame_duration()
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self.first_pressed_elapsed += self.get_game().time_filter.get_last_frame_duration()
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# if self.first_pressed_elapsed > 4000:
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self.get_display_surface().fill((255, 255, 255), self.background_rect)
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# self.cancel_first_press()
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for button in self.buttons:
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for button in self.buttons:
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button.update()
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button.update()
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self.plus.update()
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self.plus.update()
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@ -1454,7 +1462,7 @@ class Boss(Animation):
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self.health = Health(self)
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self.health = Health(self)
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self.sword = Sword(self)
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self.sword = Sword(self)
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self.register(self.brandish, self.cancel_flash, self.show_introduction_dialogue,
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self.register(self.brandish, self.cancel_flash, self.show_introduction_dialogue,
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self.show_end_dialogue)
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self.show_end_dialogue, self.end_dialogue)
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self.kool_man.add_frameset([0], name="normal", switch=True)
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self.kool_man.add_frameset([0], name="normal", switch=True)
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self.visitor.add_frameset([0], name="normal", switch=True)
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self.visitor.add_frameset([0], name="normal", switch=True)
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self.spoopy.add_frameset([0], name="normal", switch=True)
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self.spoopy.add_frameset([0], name="normal", switch=True)
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@ -1518,6 +1526,7 @@ class Boss(Animation):
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elif self.level_index == 2:
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elif self.level_index == 2:
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dialogue.show_text("Lizard! My moves are so unpredictable you might as well" +
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dialogue.show_text("Lizard! My moves are so unpredictable you might as well" +
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" give\nup now!")
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" give\nup now!")
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self.play(self.end_dialogue, delay=5000, play_once=True)
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def reset(self):
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def reset(self):
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self.level_index = 0
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self.level_index = 0
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@ -1533,6 +1542,7 @@ class Boss(Animation):
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self.queue = None
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self.queue = None
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self.brandish_complete = True
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self.brandish_complete = True
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self.countdown.reset()
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self.countdown.reset()
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self.halt(self.end_dialogue)
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def deactivate(self):
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def deactivate(self):
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self.active = False
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self.active = False
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@ -1540,11 +1550,11 @@ class Boss(Animation):
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def activate(self):
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def activate(self):
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self.active = True
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self.active = True
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def combo(self):
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def combo(self, delay=2500):
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self.queue = None
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self.queue = None
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if self.get_game().serial_enabled():
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if self.get_game().serial_enabled():
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self.get_game().reset_arduino()
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self.get_game().reset_arduino()
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self.play(self.brandish, delay=2500, play_once=True)
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self.play(self.brandish, delay=delay, play_once=True)
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def brandish(self):
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def brandish(self):
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self.queue = []
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self.queue = []
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@ -1762,6 +1772,8 @@ class Boss(Animation):
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" manage to defeat\nall of us?")
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" manage to defeat\nall of us?")
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if self.player_defeated:
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if self.player_defeated:
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self.countdown.activate()
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self.countdown.activate()
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else:
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self.play(self.end_dialogue, delay=5000, play_once=True)
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def transition_to_battle(self):
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def transition_to_battle(self):
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index = self.level_index + (not self.player_defeated)
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index = self.level_index + (not self.player_defeated)
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@ -1787,11 +1799,18 @@ class Boss(Animation):
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elif self.level_index == 2:
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elif self.level_index == 2:
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self.spoopy.set_frameset(0)
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self.spoopy.set_frameset(0)
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def end_dialogue(self):
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self.get_game().dialogue.deactivate()
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if not self.battle_finished:
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self.combo(delay=1300)
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else:
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self.get_game().wipe.start(self.transition_to_battle)
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def update(self):
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def update(self):
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if self.active:
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if self.active:
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self.backgrounds[self.level_index].update()
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self.backgrounds[self.level_index].update()
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dialogue = self.get_game().dialogue
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dialogue = self.get_game().dialogue
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if dialogue.active and self.get_game().chemtrails.boys.amount > 0:
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if self.countdown.active and dialogue.active and self.get_game().chemtrails.boys.amount > 0:
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if self.advance_prompt.check_first_press():
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if self.advance_prompt.check_first_press():
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self.advance_prompt.press_first()
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self.advance_prompt.press_first()
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elif self.advance_prompt.check_second_press():
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elif self.advance_prompt.check_second_press():
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@ -1823,7 +1842,8 @@ class Boss(Animation):
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dialogue = self.get_game().dialogue
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dialogue = self.get_game().dialogue
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if dialogue.active:
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if dialogue.active:
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self.get_game().dialogue.update()
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self.get_game().dialogue.update()
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self.advance_prompt.update()
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if self.countdown.active:
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self.advance_prompt.update()
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class Countdown(GameChild):
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class Countdown(GameChild):
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@ -2029,7 +2049,7 @@ class Ending(Animation):
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self.slime_bag.location.center = self.get_display_surface().get_rect().centerx, 300
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self.slime_bag.location.center = self.get_display_surface().get_rect().centerx, 300
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self.tony_avatar = load(self.get_resource("Introduction_tony_avatar.png")).convert()
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self.tony_avatar = load(self.get_resource("Introduction_tony_avatar.png")).convert()
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self.advance_prompt = AdvancePrompt(self)
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self.advance_prompt = AdvancePrompt(self)
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self.register(self.start)
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self.register(self.start, self.start_wipe)
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def reset(self):
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def reset(self):
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self.deactivate()
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self.deactivate()
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@ -2052,12 +2072,18 @@ class Ending(Animation):
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self.text = RainbowSprite(self, foreground, 180, 200)
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self.text = RainbowSprite(self, foreground, 180, 200)
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self.text.location.midtop = dsr.centerx, 80
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self.text.location.midtop = dsr.centerx, 80
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self.get_game().tony.set_frameset("static")
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self.get_game().tony.set_frameset("static")
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dialogue = self.get_game().dialogue
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dialogue.activate()
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dialogue.set_avatar(self.tony_avatar)
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dialogue.set_name("???")
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dialogue.show_text("")
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self.play(self.start_wipe, delay=20000, play_once=True)
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def start(self):
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def start(self):
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self.advance_prompt.cancel_first_press()
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self.advance_prompt.cancel_first_press()
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dialogue = self.get_game().dialogue
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dialogue = self.get_game().dialogue
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dialogue.activate()
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# dialogue.activate()
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dialogue.set_avatar(self.tony_avatar)
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# dialogue.set_avatar(self.tony_avatar)
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dialogue.set_name("Tony")
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dialogue.set_name("Tony")
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dialogue.show_text(self.TEXT[0])
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dialogue.show_text(self.TEXT[0])
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self.text_index = 0
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self.text_index = 0
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@ -2074,18 +2100,18 @@ class Ending(Animation):
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Animation.update(self)
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Animation.update(self)
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dialogue = self.get_game().dialogue
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dialogue = self.get_game().dialogue
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wipe = self.get_game().wipe
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wipe = self.get_game().wipe
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if not wipe.is_playing() and not self.is_playing(self.start) and not self.text_index == 2:
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# if not wipe.is_playing() and not self.is_playing(self.start) and not self.text_index == 2:
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if self.advance_prompt.check_first_press():
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# if self.advance_prompt.check_first_press():
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self.advance_prompt.press_first()
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# self.advance_prompt.press_first()
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elif self.advance_prompt.check_second_press():
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# elif self.advance_prompt.check_second_press():
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if dialogue.is_playing():
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# if dialogue.is_playing():
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dialogue.show_all()
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# dialogue.show_all()
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else:
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# else:
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if self.text_index < len(self.TEXT) - 1:
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# if self.text_index < len(self.TEXT) - 1:
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pass
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# pass
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else:
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# else:
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self.start_wipe()
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# self.start_wipe()
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self.advance_prompt.cancel_first_press()
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# self.advance_prompt.cancel_first_press()
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self.get_game().logo.update()
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self.get_game().logo.update()
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self.get_game().tony.update()
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self.get_game().tony.update()
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self.slime_bag.update()
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self.slime_bag.update()
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@ -2109,5 +2135,5 @@ class Ending(Animation):
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self.text.move(dx, dy)
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self.text.move(dx, dy)
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self.text.update()
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self.text.update()
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self.get_game().dialogue.update()
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self.get_game().dialogue.update()
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if not wipe.is_playing() and not self.is_playing(self.start):
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# if not wipe.is_playing() and not self.is_playing(self.start):
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self.advance_prompt.update()
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# self.advance_prompt.update()
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2
config
2
config
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@ -35,4 +35,4 @@ timer-start-time = 7000
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timer-addition = 1000
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timer-addition = 1000
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sword-delay = 300
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sword-delay = 300
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attract-gif-length = 10000
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attract-gif-length = 10000
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attract-board-length = 4000
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attract-board-length = 3600
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@ -18,4 +18,5 @@
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173960
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173960
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237842
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237842
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171298
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171298
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164711
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198296
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142464
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