# # Scrapeboard is an arcade game in development by Frank DeMarco (@diskmem) and Blake Andrews (@snakesandrews). # It requires custom hardware to play, but it can be tested in keyboard mode with just the code in this # repository. For more information on setting up and running the game, see the README. For more information # on the game in general, visit https://scrape.nugget.fun # # This file contains configurable values that can adjust things like visual effects, performance, and audio. # A lot of these values are closely tied to how the game is expected to run (for example, the screen resolution), # but they can still be played around with. There are also a lot of values currently hardcoded in NS.py that # should be moved into here eventually. # [setup] license = Public Domain title = Scrapeboard url = https://scrape.nugget.fun version = 0.2.3 init-script = OPEN-GAME additional-packages = lib data-exclude = local/, *.pyc, .git*, README, build/, dist/, *.egg-info, *.py, MANIFEST*, PKG-INFO, *.pyc, *.swp, *~, changelog, scrapeboard, OPEN-GAME, lib [display] caption = Scrapeboard show-framerate = no dimensions = 640, 480 fullscreen = no attract-gif-alpha = 0.95 effects = yes [system] # will force set display->effects to off minimize-load-time = yes [mouse] visible = no [keys] quit = K_ESCAPE up = K_u [audio] sfx-volume = 0.8 panel-enabled = yes volume = 1.0 [input] buffer = 0 arduino-port = /dev/ttyACM0 serial = True [time] timer-max-time = 10000 timer-start-time = 7000 timer-addition = 1000 sword-delay = 300 attract-gif-length = 10000 attract-board-length = 3600 attract-reset-countdown = 30000 [bgm] title = resource/bgm/title.ogg, .65 level_0 = /home/frank/storage/audio/bgm/bat-tree-habitat-key/level-0.wav, .65 level_1 = /home/frank/storage/audio/bgm/esp-hadouken/Cube-Levers.ogg, .65 level_2 = /home/frank/storage/audio/bgm/esp-hadouken/Bog.ogg, .65 end = /home/frank/storage/audio/bgm/phone-call-from-magnet.wav, .65 [pads] nw_color = #00FF88 ne_color = #FF88FF se_color = #2222FF sw_color = #FF2222