pass pause state to enemy projector animations
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parent
2e0b571f19
commit
26c5312567
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@ -52,7 +52,6 @@
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"qr translation": [1.49, -0.7],
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"qr scale": [0.205, 0.225],
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"end screen timeout": 40.0,
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"end screen timeout": 10040.0,
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"enemy sprite scale": 0.024691358,
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"quest best text": "BEST ",
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"quest best scale": [0.31, 0.04],
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2
lib/sb
2
lib/sb
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@ -1 +1 @@
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Subproject commit 5750997d5c7ef0a4fd9b41e0e4ba566d3a3907d2
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Subproject commit a6a110141d3e6bfbc66a7b6065a3199c76ba8ae9
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@ -906,7 +906,7 @@ void Cakefoot::load_level(int index)
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/* The wrap space of the field is necessary for flame enemy objects */
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sb::Box field {-curve().aspect, -1.0f, 2.0f * curve().aspect, 2.0f};
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/* Query the end screen to time out */
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/* Time out end screen */
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if (static_cast<std::size_t>(index) == configuration()("levels").size() - 1)
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{
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submit_score_animation.play_once(configuration()("display", "end screen timeout"));
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@ -347,6 +347,7 @@ void Projector::reset()
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projectiles.clear();
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animation_release.pause();
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count = 0;
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sprite.texture_index(0);
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}
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void Projector::coin(const sb::Sprite& sprite, int frequency)
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@ -363,6 +364,10 @@ void Projector::update(const sb::Timer& timer)
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animation_charge.update(timer.stamp());
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animation_release.update(timer.stamp());
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/* Set play state based on unpaused timer state */
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animation_charge.toggle(timer);
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animation_release.toggle(timer);
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/* Erase projectiles which have gone off screen */
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projectiles.erase(
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std::remove_if(
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