- save coin status per level instead of just a total count of coins
- bug fix: removed flashing effect from all non-coin projectiles
- bug fix: don't collect coins when resting
- added Windows 64 bit build target
- added a distributable ZIP to the Linux build target
- added demo build config
- made arcade prompt compatible with demo mode
- add mute button
- add walk and reverse adaptive sound effects to character
- add more flexible error handling to PHP log of play time
- set total memory to 200MB in web build
- add precision to enemy angles to account for accumulating drift
- add challenge coin parameters to wave enemy
- fix flame mirror drift by resetting position each cycle
- fix fish angle desync by using time since init to calculate angle
- a few new levels
- new wave enemy
- added world background colors
- added color add blend to shader
- new offset parameter for fish
- script for converting SVG file to level curve
- fix mixing of texture and color data in fragment shader
- add field of play background plane
- replace non-destructive transforms with resetable destructive transforms in Pad class