cakefoot/Makefile

313 lines
15 KiB
Makefile

# Cakefoot by @ohsqueezy <https://ohsqueezy.itch.io>
#
# This Makefile can be used to create a Linux or web build. The Android rules are currently outdated.
#
# The [SPACEBOX] game framework source code from <https://open.shampoo.ooo/shampoo/spacebox> is required.
#########
# Paths #
#########
# Location of project specific source files
SRC_DIR := src
# Locations of [SPACEBOX] source and its packaged dependencies
SB_DIR := lib/sb
SB_SRC_DIR := $(SB_DIR)/src
SB_LIB_DIR := $(SB_DIR)/lib
SDLGFX2_DIR := $(SB_LIB_DIR)/sdl2-gfx
GLEW_DIR := $(SB_LIB_DIR)/glew
# C and C++ compiler commands
CC := clang
CXX := clang++
# Location of SDL config program. See README.md for how to compile the SDL library and this utility.
SDLCONFIG := $(HOME)/local/sdl/bin/sdl2-config
# Include BPmono.ttf in the project
CREATE_FONT_SYMLINK := ln -nsf $(SB_DIR)/"BPmono.ttf" .
#############################
# Based on above parameters #
#############################
# Use SDL's utility program to get compilation and linker flags
SDL_CFLAGS = $(shell $(SDLCONFIG) --cflags)
SDL_LFLAGS := $(shell $(SDLCONFIG) --libs)
# Get all SPACEBOX header files, and get a list of object targets by replacing the .cpp suffix with .o
SB_H_FILES := $(wildcard $(addprefix $(SB_SRC_DIR)/,*.hpp))
SB_O_FILES := $(notdir $(patsubst %.cpp, %.o, $(wildcard $(addprefix $(SB_SRC_DIR)/,*.cpp))))
# Get all project header and object files
SRC_H_FILES := $(wildcard $(addprefix $(SRC_DIR)/,*.hpp))
SRC_O_FILES := $(notdir $(patsubst %.cpp, %.o, $(wildcard $(addprefix $(SRC_DIR)/,*.cpp))))
##########################################################
# Build directories where object targets will be written #
##########################################################
BUILD_ROOT := build
X86_64_BUILD_DIR := $(BUILD_ROOT)/x86_64
WASM_BUILD_DIR := $(BUILD_ROOT)/wasm
BUILD_DIRS := $(X86_64_BUILD_DIR) $(WASM_BUILD_DIR)
$(BUILD_DIRS):
mkdir -p $@
##################################################################
# Object files for [SPACEBOX], its dependencies, and the project #
##################################################################
$(addsuffix /SDL2_framerate.o, $(BUILD_DIRS)): $(SDLGFX2_DIR)/SDL2_framerate.c $(wildcard $(SDLGFX2_DIR)/*.h) | $(BUILD_DIRS)
$(CC) $< $(CFLAGS) -c -o $@
$(addsuffix /SDL2_gfxPrimitives.o, $(BUILD_DIRS)): $(SDLGFX2_DIR)/SDL2_gfxPrimitives.c $(wildcard $(SDLGFX2_DIR)/*.h) | $(BUILD_DIRS)
$(CC) $< $(CFLAGS) -c -o $@
$(addsuffix /SDL2_imageFilter.o, $(BUILD_DIRS)): $(SDLGFX2_DIR)/SDL2_imageFilter.c $(wildcard $(SDLGFX2_DIR)/*.h) | $(BUILD_DIRS)
$(CC) $< $(CFLAGS) -c -o $@
$(addsuffix /SDL2_rotozoom.o, $(BUILD_DIRS)): $(SDLGFX2_DIR)/SDL2_rotozoom.c $(wildcard $(SDLGFX2_DIR)/*.h) | $(BUILD_DIRS)
$(CC) $< $(CFLAGS) -c -o $@
$(addsuffix /glew.o, $(BUILD_DIRS)): $(GLEW_DIR)/glew.c $(wildcard $(GLEW_DIR)/*.h) | $(BUILD_DIRS)
$(CC) $< $(CFLAGS) -c -o $@
$(addsuffix /extension.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, extension.cpp extension.hpp Box.hpp Segment.hpp Color.hpp filesystem.hpp Pixels.hpp Log.hpp) \
| $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Node.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Node.cpp Node.hpp Game.hpp Configuration.hpp Delegate.hpp Display.hpp Input.hpp Box.hpp Audio.hpp \
Log.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Game.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Game.cpp Game.hpp extension.hpp Node.hpp Recorder.hpp Input.hpp Configuration.hpp Delegate.hpp \
Audio.hpp Log.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Animation.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Animation.cpp Animation.hpp Node.hpp Timer.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Recorder.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Recorder.cpp Recorder.hpp Node.hpp Game.hpp Configuration.hpp Delegate.hpp Animation.hpp \
extension.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Input.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Input.cpp Input.hpp Node.hpp Animation.hpp Configuration.hpp Delegate.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Configuration.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Configuration.cpp Configuration.hpp Node.hpp Animation.hpp Log.hpp extension.hpp) \
| $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Delegate.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Delegate.cpp Delegate.hpp Node.hpp Game.hpp Input.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Display.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Display.cpp Display.hpp Node.hpp Game.hpp Box.hpp Configuration.hpp Delegate.hpp Log.hpp) \
| $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Box.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Box.cpp Box.hpp extension.hpp Segment.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Segment.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Segment.cpp Segment.hpp extension.hpp Box.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Pixels.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Pixels.cpp Pixels.hpp Box.hpp extension.hpp Log.hpp math.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Audio.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Audio.cpp Audio.hpp Node.hpp filesystem.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /GLObject.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, GLObject.cpp GLObject.hpp Log.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Texture.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Texture.cpp Texture.hpp GLObject.hpp filesystem.hpp Log.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /VBO.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, VBO.cpp VBO.hpp Log.hpp GLObject.hpp Attributes.hpp extension.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Attributes.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Attributes.cpp Attributes.hpp Log.hpp extension.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Model.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Model.cpp Model.hpp extension.hpp Attributes.hpp Texture.hpp Carousel.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Text.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Text.cpp Text.hpp Model.hpp Color.hpp Log.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Color.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Color.cpp Color.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Log.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Log.cpp Log.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /math.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, math.cpp math.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Timer.o, $(BUILD_DIRS)): $(addprefix $(SB_SRC_DIR)/, Timer.cpp Timer.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Curve.o, $(BUILD_DIRS)): $(addprefix $(SRC_DIR)/, Curve.cpp Curve.hpp) $(addprefix $(SB_SRC_DIR)/, Attributes.hpp math.hpp extension.hpp) \
| $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Character.o, $(BUILD_DIRS)): $(addprefix $(SRC_DIR)/, Character.cpp Character.hpp Curve.hpp) $(addprefix $(SB_SRC_DIR)/, Configuration.hpp Switch.hpp\
Selection.hpp Segment.hpp Timer.hpp Sprite.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Enemy.o, $(BUILD_DIRS)): $(addprefix $(SRC_DIR)/, Enemy.cpp Enemy.hpp Curve.hpp Character.hpp) $(addprefix $(SB_SRC_DIR)/, Timer.hpp Animation.hpp \
Box.hpp Sprite.hpp) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
$(addsuffix /Cakefoot.o, $(BUILD_DIRS)): $(SRC_DIR)/Cakefoot.cpp $(SRC_H_FILES) $(SB_H_FILES) | $(BUILD_DIRS)
$(CXX) $(CXXFLAGS) $< -c -o $@
###############
# Linux build #
###############
LINUX_CFLAGS = -c -I$(SB_LIB_DIR) -I$(SB_SRC_DIR) $(SDL_CFLAGS)
LINUX_CXXFLAGS = $(CFLAGS) --std=c++17
LINUX_LFLAGS = $(SDL_LFLAGS) -Wl/,--enable-new-dtags -lpthread -lGL -lGLESv2 -lSDL2_image -lSDL2_ttf -lSDL2_mixer -lstdc++fs
LINUX_OBJ = $(addprefix $(X86_64_BUILD_DIR)/, glew.o SDL2_rotozoom.o SDL2_gfxPrimitives.o $(SB_O_FILES) $(SRC_O_FILES))
Cakefoot-linux_debug.x86_64 : CFLAGS = $(LINUX_CFLAGS) -g -Wall -Wextra -O0 -fsanitize=undefined
Cakefoot-linux_debug.x86_64 : CXXFLAGS = $(LINUX_CXXFLAGS)
Cakefoot-linux_debug.x86_64 : LFLAGS = $(LINUX_LFLAGS) -fsanitize=undefined
Cakefoot-linux_debug.x86_64 : $(LINUX_OBJ)
$(CREATE_FONT_SYMLINK)
$(CXX) $^ $(LFLAGS) -D__LINUX__ -o Cakefoot-linux_debug.x86_64
Cakefoot-linux.x86_64 : CFLAGS = $(LINUX_CFLAGS) -O3
Cakefoot-linux.x86_64 : CXXFLAGS = $(LINUX_CXXFLAGS)
Cakefoot-linux.x86_64 : LFLAGS = $(LINUX_LFLAGS)
Cakefoot-linux.x86_64 : $(LINUX_OBJ)
$(CREATE_FONT_SYMLINK)
$(CXX) $^ $(LFLAGS) -D__LINUX__ -o Cakefoot-linux.x86_64
#############
# Web build #
#############
# Use Emscripten to output JavaScript
EMSCRIPTENHOME = $(HOME)/ext/software/emsdk/upstream/emscripten
EMSCRIPTEN_CFLAGS = -O0 -Wall -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS="['png', 'jpg']" -s USE_SDL_TTF=2 -s USE_SDL_MIXER=2 \
--no-heap-copy -I $(SB_LIB_DIR) -I $(SB_SRC_DIR)
EMSCRIPTEN_LFLAGS = -s MIN_WEBGL_VERSION=2 -s EXPORTED_FUNCTIONS="['_main', '_malloc']" \
-s LLD_REPORT_UNDEFINED -s NO_DISABLE_EXCEPTION_CATCHING -s FULL_ES3=1 -lidbfs.js \
-s TOTAL_MEMORY=200MB -s ALLOW_MEMORY_GROWTH=0
# -s ALLOW_MEMORY_GROWTH=1
EMSCRIPTEN_PRELOADS = --preload-file "BPmono.ttf"@/ --preload-file "config.json"@/ --preload-file "config_wasm.json"@/ --preload-file "resource/"@/"resource/" \
--preload-file "src/shaders/"@/"src/shaders/"
EMSCRIPTEN_GAME_CONFIGS = config.json config_wasm.json resource/levels.json
WASM_OBJS = $(addprefix $(WASM_BUILD_DIR)/, SDL2_rotozoom.o SDL2_gfxPrimitives.o $(SB_O_FILES) $(SRC_O_FILES))
cakefoot.js : CC = $(EMSCRIPTENHOME)/emcc
cakefoot.js : CXX = $(EMSCRIPTENHOME)/em++
cakefoot.js : CFLAGS = $(EMSCRIPTEN_CFLAGS)
cakefoot.js : CXXFLAGS = $(CFLAGS) --std=c++17
cakefoot.js : $(WASM_OBJS) $(EMSCRIPTEN_GAME_CONFIGS)
$(CREATE_FONT_SYMLINK)
$(CXX) $(filter-out $(EMSCRIPTEN_GAME_CONFIGS), $^) $(CXXFLAGS) $(EMSCRIPTEN_LFLAGS) $(EMSCRIPTEN_PRELOADS) -o cakefoot.js
cakefoot_debug.html : CC = $(EMSCRIPTENHOME)/emcc
cakefoot_debug.html : CXX = $(EMSCRIPTENHOME)/em++
cakefoot_debug.html : CFLAGS = $(EMSCRIPTEN_CFLAGS) -g2
cakefoot_debug.html : CXXFLAGS = $(CFLAGS) --std=c++17
cakefoot_debug.html : $(WASM_OBJS) $(EMSCRIPTEN_GAME_CONFIGS)
$(CREATE_FONT_SYMLINK)
$(CXX) $(filter-out $(EMSCRIPTEN_GAME_CONFIGS), $^) $(CXXFLAGS) $(EMSCRIPTEN_LFLAGS) $(EMSCRIPTEN_PRELOADS) --memoryprofiler --cpuprofiler \
-o cakefoot_debug.html
#################
# Android build #
#################
# Detailed info on how this build target was originally created for the fill_screen demo is in README.md at the root of the repository. It
# requires the Android SDK and the source packages for SDL. The paths below should be edited to match the local system. Icon creation requires
# Imagemagick's convert tool from <https://imagemagick.org/>.
SDL_SRC := $(HOME)/ext/software/SDL2-2.26.3
SDL_IMAGE_SRC := $(HOME)/ext/software/SDL2_image-2.6.2-android
SDL_MIXER_SRC := $(HOME)/ext/software/SDL2_mixer-2.6.2-android
SDL_TTF_SRC := $(HOME)/ext/software/SDL2_ttf-2.20.1-android
SDL_ANDROID_PROJECT := $(SDL_SRC)/android-project
ANDROID_MK := app/jni/src/Android.mk
ANDROID_APP_MK := app/jni/Application.mk
ANDROID_MANIFEST := app/src/main/AndroidManifest.xml
ANDROID_SDK := $(HOME)/local/Android
ANDROID_PACKAGE := ooo.shampoo.foam
ANDROID_BUILD_DIR := build/android/$(ANDROID_PACKAGE)
ANDROID_CLASS := Cakefoot
ANDROID_CLASS_DIR := app/src/main/java/$(subst .,/,$(ANDROID_PACKAGE))
# The skeleton for the Android build is based on the SDL android-project. The libraries are symlinked in. If the script that rewrites the skeleton
# has changed, start with a fresh skeleton. Use the SPACEBOX revise skeleton script to edit the SDL android-project parameters.
$(ANDROID_BUILD_DIR): $(SDL_SRC)/android-project/ $(SB_SRC_DIR)/android/revise_skeleton.sh
-mkdir -p $(ANDROID_BUILD_DIR)
rsync -ar $(SDL_SRC)/android-project/ $(ANDROID_BUILD_DIR)
ln -nsf $(SDL_SRC) $(ANDROID_BUILD_DIR)/app/jni/SDL
ln -nsf $(SDL_IMAGE_SRC) $(ANDROID_BUILD_DIR)/app/jni/SDL2_image
ln -nsf $(SDL_MIXER_SRC) $(ANDROID_BUILD_DIR)/app/jni/SDL2_mixer
ln -nsf $(SDL_TTF_SRC) $(ANDROID_BUILD_DIR)/app/jni/SDL2_ttf
$(SB_SRC_DIR)/android/revise_skeleton.sh $(ANDROID_PACKAGE) $(ANDROID_BUILD_DIR) $(ANDROID_MANIFEST) $(ANDROID_APP_MK) $(ANDROID_MK) $(ANDROID_CLASS) \
$(ANDROID_APP_NAME) $(ANDROID_MIN_TARGET) $(ANDROID_NDK) "Cakefoot" "21" "24.0.8215888" $(SB_SRC_DIR) $(SB_LIB_DIR) $(SRC_DIR)
ln -nsf $(OPENCV_ANDROID_SDK)/sdk/native/libs $(ANDROID_BUILD_DIR)/app/jni/src/opencv
ln -nsf $(CURL_ANDROID)/jni/build/curl $(ANDROID_BUILD_DIR)/app/jni/src/curl
ln -nsf $(CURL_ANDROID)/jni/build/openssl $(ANDROID_BUILD_DIR)/app/jni/src/openssl
sed -i "s/^APP_CPPFLAGS.*/& -nostartfiles/" "$(ANDROID_BUILD_DIR)/$(ANDROID_APP_MK)"
sed -i "s/org.libsdl.app/$(ANDROID_PACKAGE)/" "$(ANDROID_BUILD_DIR)/app/build.gradle" "$(ANDROID_BUILD_DIR)/$(ANDROID_MANIFEST)"
# Extend the SDLActivity class
$(ANDROID_BUILD_DIR)/$(ANDROID_CLASS_DIR)/$(ANDROID_CLASS).java: $(SB_SRC_DIR)/android/main_class.sh
$(SB_SRC_DIR)/android/main_class.sh $(ANDROID_PACKAGE) $(ANDROID_CLASS) $(ANDROID_BUILD_DIR)/$(ANDROID_CLASS_DIR)
# Generate icon
$(ANDROID_BUILD_DIR)/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml: $(SB_SRC_DIR)/android/generate_icon.sh $(SB_DIR)/icon
$(SB_SRC_DIR)/android/generate_icon.sh $(ANDROID_BUILD_DIR) "$(SB_DIR)/icon/foreground.png" "$(SB_DIR)/icon/background.png"
# Custom assets
$(ANDROID_BUILD_DIR)/app/src/main/assets: config*.json $(shell find resource/) $(shell find src/shaders)
-mkdir -p $(ANDROID_BUILD_DIR)/app/src/main/assets
rsync -ar --relative config*.json resource src/shaders $(ANDROID_BUILD_DIR)/app/src/main/assets
# Run gradle and generate an APK
$(ANDROID_BUILD_DIR)/app-debug.apk: $(ANDROID_BUILD_DIR) $(ANDROID_BUILD_DIR)/$(ANDROID_CLASS_DIR)/$(ANDROID_CLASS).java \
$(ANDROID_BUILD_DIR)/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml $(ANDROID_BUILD_DIR)/app/src/main/assets
ANDROID_SDK_ROOT=$(ANDROID_SDK) $(ANDROID_BUILD_DIR)/gradlew -p $(ANDROID_BUILD_DIR) build
ln -nsf app/build/outputs/apk/debug/app-debug.apk $(ANDROID_BUILD_DIR)
ln -nsf app/build/outputs/apk/debug/app-release-unsigned.apk $(ANDROID_BUILD_DIR)
###################
# Make all builds #
###################
all : Cakefoot-linux_debug.x86_64 cakefoot.js cakefoot_debug.html
#########################
# Clean up object files #
#########################
clean :
-find $(SRC_DIR) -iname "*.o" -delete
clean-all : clean
-find $(SB_SRC_DIR) -iname "*.o" -delete
-find $(SB_LIB_DIR) -iname "*.o" -delete
#############
# compiledb #
#############
# Generate a clang JSON compilation database file. This can be useful for example for code completion. It requires a
# compiledb binary (https://pypi.org/project/compiledb/). It should be generated manually every time a file is added,
# renamed, or the compilation flags change. The generated database is based on the Linux build.
PATH_TO_COMPILEDB = $(HOME)/ext/software/compiledb/bin/compiledb
compiledb :
-$(PATH_TO_COMPILEDB) -n make Cakefoot-linux_debug.x86_64 -k