12 lines
149 B
GLSL
12 lines
149 B
GLSL
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#version 130
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in vec2 in_Position;
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in vec2 vertexUV;
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out vec2 UV;
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void main(void)
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{
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gl_Position = vec4(in_Position, 0, 1);
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UV = vertexUV;
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}
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