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#version 130
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in vec3 in_Position;
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in vec3 in_Color;
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uniform mat4 MVP;
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out vec3 ex_Color;
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out float x;
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void main(void)
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{
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gl_Position = MVP * vec4(in_Position, 1);
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ex_Color = in_Color;
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x = 1.8 - abs(in_Position[0]);
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}
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