Commit Graph

63 Commits

Author SHA1 Message Date
ohsqueezy 5cf39db71e added android build and curl error checking 2023-05-10 03:04:46 -04:00
ohsqueezy bdadda618f move model, carousel and connection classes into framework library code 2023-05-02 19:15:54 -04:00
ohsqueezy b4a8895e41 update makefile target names; remove broken cross compilation targets 2023-04-25 23:22:27 -04:00
ohsqueezy 918f86bbde android example instructions in SPACEBOX 2022-10-04 18:33:58 -04:00
ohsqueezy e3a3902143 cURL asynchronous requests 2022-09-27 16:59:04 -04:00
ohsqueezy f43203f5ae pause camera display while requesting from APIs, set Emscripten frame data only when memory location changes 2022-09-26 21:01:11 -04:00
ohsqueezy 59db4015b5 use cv::Barcode for scanning instead of ZBar 2022-09-26 16:13:42 -04:00
ohsqueezy 862030b296 sharpen camera image preprocessing, check original and preprocessed camera images 2022-09-22 17:22:13 -04:00
ohsqueezy 5f417a2592 working emscripten web export; transfer web cam pixel data from JavaScript to C++; fetch images through Emscripten API and cors-anywhere proxy 2022-09-19 22:21:17 -04:00
ohsqueezy 009e374cd8 wip of emscripten build with working webcam 2022-09-07 20:57:59 -04:00
ohsqueezy d47289007c default compiler environment vars in Makefile 2022-08-10 15:28:29 -04:00
ohsqueezy d8c5bdd56d try to set a requested camera resolution 2022-08-10 13:44:59 -04:00
ohsqueezy 7ff0d01c6f update member function calls to match changes in updated spacebox branch 2022-08-09 18:37:11 -04:00
ohsqueezy 17dee6174f use a single GL context by moving texture loading out of camera frame thread and use the thread only for reading frame data into cv::Mat 2022-08-08 19:28:25 -04:00
ohsqueezy c500cd332e added performance timing to camera thread and temporarily fixed crashing by setting thread to wait, added README 2022-08-06 19:11:55 -04:00
frank cecf008d5e working camera, inventory, and arrow buttons 2021-11-19 14:14:42 -05:00
frank 16cc5406cf multiple buttons wip 2021-11-17 19:57:56 -05:00
frank e0b1d1fd53 added rotation to pad transformation, added pointer cursor 2021-11-13 14:58:30 -05:00
frank 80aebaf8de pad class with example that runs camera toggle on click 2021-11-09 23:32:48 -05:00
frank c9868db346 connection class accepts callback functions 2021-11-04 01:16:46 -04:00
frank 392371d0c5 google books api 2021-11-02 13:59:07 -04:00
frank 4336f69d98 updated item and camera to use model class; added carousel class 2021-11-01 17:35:16 -04:00
frank aed8457874 replace plane instance calls with calls from derived class instances 2021-10-29 22:53:48 -04:00
frank c461475ea6 move camera textures into class 2021-10-29 22:10:28 -04:00
frank a41dbfd3b1 moved background tiles into class 2021-10-29 15:53:23 -04:00
frank 5374b7f76a pudding attributes moved into model class 2021-10-29 01:17:05 -04:00
frank 67a7f9c3f2 moved model class into separate file 2021-10-26 16:37:05 -04:00
frank b66244d943 added model and plane classes 2021-10-26 14:13:32 -04:00
frank 68b7276fd2 uniform map 2021-10-19 02:26:12 -04:00
frank 50180bb999 wip uniforms 2021-10-18 23:07:22 -04:00
frank e7152838d4 move gl buffer objects into framework project 2021-10-18 17:34:17 -04:00
frank cdf4b8ce0e vertex buffer object class for adding attribute data to gpu 2021-10-17 03:27:53 -04:00
frank 25e2a7ad4f use attributes object dimensions and type functions 2021-10-14 02:55:39 -04:00
frank d2f97edab9 store rectangle attributes index in attributes object 2021-10-14 00:34:55 -04:00
frank 7ba46588ea using attributes class to store generic vertices 2021-10-13 00:35:18 -04:00
frank 72279ba628 vao and vbo classes, new log functions 2021-10-02 19:39:46 -04:00
frank f03042b6e9 started implementing vao and vbo classes 2021-09-28 02:11:09 -04:00
frank c901b1b720 add Texture and Item with dependencies to makefile 2021-09-24 02:45:09 -04:00
frank ea255f5247 using texture class to store texture data 2021-09-20 02:33:32 -04:00
frank b22302a021 tiling effect using original texture size 2021-09-14 20:14:48 -04:00
frank be7b750e89 squircle top and bottom of pudding 2021-09-10 18:03:06 -04:00
frank 9271ba9226 use triangle fan for top and bottom of pudding model 2021-09-10 15:02:53 -04:00
frank eb391b911a load camera frame texture in separate thread 2021-09-09 22:57:13 -04:00
frank 5aab43896c added two jiggle effects and command for toggling them 2021-09-08 00:31:46 -04:00
frank ffede89153 portrait resolution 2021-09-06 22:12:23 -04:00
frank 081681bfe7 change sfw to sb, use Makefile skeleton from demos 2021-09-02 18:25:02 -04:00
frank b8baf6802b pudding texture from image 2021-09-01 00:08:45 -04:00
frank c7ea3aee6f added flat background to 3d scene and effects to fragment shader 2021-08-09 22:47:55 -04:00
frank 00f64b4bf9 multi layered pudding vertices 2021-08-07 01:05:55 -04:00
frank 8444f3aa16 pudding colored fragments 2021-08-02 20:15:30 -04:00