#version 300 es /* _______________ ,--------------------------------------------------------. //`````````````\\ \ \ //~~~~~~~~~~~~~~~\\ \ by @ohsqueezy & @sleepin \ //=================\\ \ [ohsqueezy.itch.io] [sleepin.itch.io] \ // \\ \ \ // \\ \ zlib licensed code at [git.nugget.fun/nugget/gunkiss] \ // ☆ GUNKISS ☆ \\ \ \ //_________________________\\ `--------------------------------------------------------*/ /* The precision declaration is required by OpenGL ES */ precision mediump float; in vec2 in_position; in vec2 vertex_uv; uniform mat4 transformation; out vec2 uv; void main(void) { gl_Position = transformation * vec4(in_position, 0, 1); uv = vertex_uv; }