/* _______________ +---------------------------------------------------------------------------------------+ //~~~~~~~~~~~~~\\ | a game by @ohsqueezy & @sleepin | //```````````````\\ | [ohsqueezy.itch.io] [instagram.com/sleepin] | //_0_0_0_0_0_0_0_0_\\ | | //_/_/_/_/___\_\_\_\_\\ | with code licensed for copy, modification and redistribution [git.nugget.fun/pudding] | //GGGUUUNNNKKKIIISSSSSS\\ | | //_/__/__/__/_\__\__\__\_\\ | 😀 Thank you for choosing Puddendo for your business 😀 | +---------------------------------------------------------------------------------------+ */ #version 130 in vec2 in_position; in vec2 vertex_uv; out vec2 uv; void main(void) { gl_Position = vec4(in_position, 0, 1); uv = vertex_uv; }