gunkiss/src/mvp.vert

15 lines
230 B
GLSL

#version 130
in vec3 in_Position;
in vec3 in_Color;
uniform mat4 MVP;
out vec3 ex_Color;
out float x;
void main(void)
{
gl_Position = MVP * vec4(in_Position, 1);
ex_Color = in_Color;
x = 1.8 - abs(in_Position[0]);
}