67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
/* _______________ ,----------------------------------------------------------------.
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//`````````````\\ \ \
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//~~~~~~~~~~~~~~~\\ \ by @ohsqueezy & @sleepin \
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//=================\\ \ [ohsqueezy.itch.io] [sleepin.itch.io] \
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// \\ \ \
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// \\ \ code released under the zlib license [git.nugget.fun/pudding] \
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// ☆ GUNKISS ☆ \\ \ \
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//_________________________\\ `---------------------------------------------------------------*/
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#ifndef ITEM_H_
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#define ITEM_H_
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/* including so we can use GLuint type */
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#if defined(__EMSCRIPTEN__)
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#include <GL/glew.h>
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#else
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#include "glew/glew.h"
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#endif
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#include <vector>
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#include <sstream>
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#include <string>
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#include <memory>
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#include <functional>
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#include <SDL.h>
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#include "json/json.hpp"
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#include "extension.hpp"
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#include "Node.hpp"
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#include "Texture.hpp"
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#include "Log.hpp"
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#include "Model.hpp"
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class Item : public Node
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{
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private:
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nlohmann::json json = {};
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std::vector<sb::Texture> image_textures;
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std::string brand_name = "", product_name = "", upc = "";
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int current_image_index = 0;
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void set_text_property(const std::string&, std::string&, const std::string&);
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/*
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* add properties: ingredients, protein weight, nutrition grade, popularity, "serving unit", keywords,
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* allergens, calories, fat, saturated fat, cholesterol, sodium, carbohydrates, fiber, sugar, potassium
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*/
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public:
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Item(Node*);
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void add_image_texture(sb::Texture);
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const std::vector<sb::Texture>& get_image_textures() const;
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const sb::Texture& get_active_image_texture() const;
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void set_brand_name(const std::string&);
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const std::string& get_brand_name() const;
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void set_product_name(const std::string&);
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const std::string& get_product_name() const;
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void set_upc(const std::string&);
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const std::string& get_upc() const;
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std::string get_full_name() const;
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void increment_image_index(int = 1);
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};
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#endif
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