26 lines
694 B
GLSL
26 lines
694 B
GLSL
#version 130
|
|
|
|
in vec3 ex_color;
|
|
in float x;
|
|
in vec2 uv;
|
|
uniform sampler2D pudding_texture;
|
|
|
|
void main(void)
|
|
{
|
|
// vec3 shadowed = min(ex_color, 1.0);
|
|
// float dx = abs(floor(gl_FragCoord[0]) - 480) / 480.0;
|
|
// if (int(floor(gl_FragCoord[0] / 3) + floor(gl_FragCoord[1]) / 3) % 2 == 0)
|
|
// {
|
|
// gl_FragColor = vec4(shadowed * 1.3, 1);
|
|
// }
|
|
// else
|
|
// {
|
|
// gl_FragColor = vec4(shadowed * 0.6, 1);
|
|
// }
|
|
// gl_FragColor[0] = int(gl_FragColor[0] * 4) / 4.0;
|
|
// gl_FragColor[1] = int(gl_FragColor[1] * 4) / 4.0;
|
|
// gl_FragColor[2] = int(gl_FragColor[2] * 4) / 4.0;
|
|
// gl_FragColor *= x;
|
|
gl_FragColor = texture(pudding_texture, uv);
|
|
}
|