gunkiss/src/mvp.frag

26 lines
661 B
GLSL

#version 130
in vec3 ex_Color;
in float x;
void main(void)
{
vec3 shadowed = ex_Color;
float r = min(1, shadowed[0]);
float g = min(1, shadowed[1]);
float b = min(1, shadowed[2]);
float dx = abs(floor(gl_FragCoord[0]) - 480) / 480.0;
if (int(floor(gl_FragCoord[0] / 3) + floor(gl_FragCoord[1]) / 3) % 2 == 0)
{
gl_FragColor = vec4(vec3(r, g, b) * 1.3, 1);
}
else
{
gl_FragColor = vec4(vec3(r, g, b) * 0.6, 1);
}
gl_FragColor[0] = int(gl_FragColor[0] * 4) / 4.0;
gl_FragColor[1] = int(gl_FragColor[1] * 4) / 4.0;
gl_FragColor[2] = int(gl_FragColor[2] * 4) / 4.0;
gl_FragColor *= x;
}