From 9068830c41d608e1e17d52dab86967ed4b73ed83 Mon Sep 17 00:00:00 2001 From: frank Date: Fri, 16 Dec 2022 11:18:02 -0500 Subject: [PATCH] fix rotated shift movement --- config | 2 +- electric_sieve/ElectricSieve.py | 4 +--- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/config b/config index 2367d0a..7f2aaa9 100644 --- a/config +++ b/config @@ -18,7 +18,7 @@ title-font-path = font/Oxygen.ttf scoreboard-font-path = font/terminus/Terminus.ttf initials-font = font/terminus/Terminus-Bold.ttf show-framerate = yes -rotate = no +rotate = yes [mouse] visible = no diff --git a/electric_sieve/ElectricSieve.py b/electric_sieve/ElectricSieve.py index be19255..3e4bef2 100644 --- a/electric_sieve/ElectricSieve.py +++ b/electric_sieve/ElectricSieve.py @@ -94,10 +94,8 @@ class ElectricSieve(Game): """ cancel = not (GPIO.input(pin) == GPIO.LOW) if pin == ElectricSieve.PIN_BUTTON_LEFT: - print("left") self.input.post_command("left", cancel=cancel) elif pin == ElectricSieve.PIN_BUTTON_RIGHT: - print("right") self.input.post_command("right", cancel=cancel) self.input.post_any_command(id=pin, cancel=cancel) @@ -298,7 +296,7 @@ class Shift(GameChild): self.time = max(self.time - self.timer.get_last_frame_duration(), least) def get_change(self): - return self.nodeset.get_y(self.time) * self.direction + return self.nodeset.get_y(self.time) * (self.direction if not self.get_game().rotated() else -self.direction) class Scoreboard(GameChild):