relative imports

This commit is contained in:
ohsqueezy 2023-01-13 20:30:20 -05:00
parent 7fb1131c2e
commit cda03c2426
3 changed files with 7 additions and 7 deletions

View File

@ -1,12 +1,12 @@
iBitFit
=======
Avoid touching the triangles with the rods
Land the triangles without touching the rods
Controls
--------
* Left/Right - Scroll sieve
* Left/Right - Move rods
* Down - Increase fall speed
* F11 - Full screen

View File

@ -18,7 +18,7 @@ from lib.pgfw.pgfw.Sprite import Sprite, BlinkingSprite
from lib.pgfw.pgfw.Vector import Vector
from lib.pgfw.pgfw.extension import render_box
from electric_sieve.land.Land import Land
from .land.Land import Land
# Import GPIO library if available
try:
@ -920,7 +920,7 @@ class Static(Sprite):
if self.get_game().triangles.score > self.get_game().title.scoreboard.get_scores()[Scoreboard.SCORE_COUNT - 1][1]:
self.total.deactivate()
self.initials.activate()
self.get_game().suppress_input_temporarily(500)
self.get_game().suppress_input_temporarily()
else:
self.finish(wipe=True)
else:
@ -1022,7 +1022,7 @@ class Initials(GameChild):
else:
self.holding_button = False
self.holding_button_elapsed = 0
self.get_game().suppress_input_temporarily(500)
self.get_game().suppress_input_temporarily()
for ii, letter in enumerate(self.text):
box = self.get_game().orient(render_box(
self.font, letter, False, self.FOREGROUND, self.BACKGROUND, self.FOREGROUND, padding=self.PADDING))

View File

@ -4,8 +4,8 @@ from pygame.locals import *
from lib.pgfw.pgfw.GameChild import GameChild
from lib.pgfw.pgfw.Vector import Vector
from electric_sieve.land.Mask import Mask
from electric_sieve.land.Plate import Plate
from .Mask import Mask
from .Plate import Plate
class Land(GameChild, Rect):