From cda03c2426e323e286d56fcbc22cfcfc9eec9f97 Mon Sep 17 00:00:00 2001 From: frank Date: Fri, 13 Jan 2023 20:30:20 -0500 Subject: [PATCH] relative imports --- README.md | 4 ++-- electric_sieve/ElectricSieve.py | 6 +++--- electric_sieve/land/Land.py | 4 ++-- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 14f7b88..89495cd 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,12 @@ iBitFit ======= -Avoid touching the triangles with the rods +Land the triangles without touching the rods Controls -------- -* Left/Right - Scroll sieve +* Left/Right - Move rods * Down - Increase fall speed * F11 - Full screen diff --git a/electric_sieve/ElectricSieve.py b/electric_sieve/ElectricSieve.py index c351dde..b92c74b 100644 --- a/electric_sieve/ElectricSieve.py +++ b/electric_sieve/ElectricSieve.py @@ -18,7 +18,7 @@ from lib.pgfw.pgfw.Sprite import Sprite, BlinkingSprite from lib.pgfw.pgfw.Vector import Vector from lib.pgfw.pgfw.extension import render_box -from electric_sieve.land.Land import Land +from .land.Land import Land # Import GPIO library if available try: @@ -920,7 +920,7 @@ class Static(Sprite): if self.get_game().triangles.score > self.get_game().title.scoreboard.get_scores()[Scoreboard.SCORE_COUNT - 1][1]: self.total.deactivate() self.initials.activate() - self.get_game().suppress_input_temporarily(500) + self.get_game().suppress_input_temporarily() else: self.finish(wipe=True) else: @@ -1022,7 +1022,7 @@ class Initials(GameChild): else: self.holding_button = False self.holding_button_elapsed = 0 - self.get_game().suppress_input_temporarily(500) + self.get_game().suppress_input_temporarily() for ii, letter in enumerate(self.text): box = self.get_game().orient(render_box( self.font, letter, False, self.FOREGROUND, self.BACKGROUND, self.FOREGROUND, padding=self.PADDING)) diff --git a/electric_sieve/land/Land.py b/electric_sieve/land/Land.py index b555aee..87da3c9 100644 --- a/electric_sieve/land/Land.py +++ b/electric_sieve/land/Land.py @@ -4,8 +4,8 @@ from pygame.locals import * from lib.pgfw.pgfw.GameChild import GameChild from lib.pgfw.pgfw.Vector import Vector -from electric_sieve.land.Mask import Mask -from electric_sieve.land.Plate import Plate +from .Mask import Mask +from .Plate import Plate class Land(GameChild, Rect):