#version 300 es /* Pepy by @ohsqueezy [ohsqueezy.itch.io] */ precision mediump float; in vec2 vertex_position; in vec2 vertex_uv; in vec3 vertex_color; out vec2 uv; out vec3 color; uniform mat4 model_transformation; uniform mat4 orthographic_projection; void main(void) { gl_Position = orthographic_projection * model_transformation * vec4(vertex_position, 0, 1); uv = vertex_uv; color = vertex_color; }