joy select, button map
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README
4
README
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@ -2,7 +2,7 @@
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Pygame Framework
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----------------
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Classes that facilitate the creation of Pygame projects
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Classes to facilitate creation of Pygame projects
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Example
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@ -54,4 +54,4 @@ Contact
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=======
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frank dot s dot demarco at gmail
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http://usethematrixze.us
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http://a-o.in
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@ -105,6 +105,7 @@ class Configuration(RawConfigParser):
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add_section(section)
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set_option(section, "advance", "7")
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set_option(section, "pause", "7")
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set_option(section, "select", "6")
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section = "event"
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add_section(section)
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set_option(section, "user-event-id", "USEREVENT")
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@ -281,7 +282,7 @@ class TypeDeclarations(dict):
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"keys": {"list": ["up", "right", "down", "left"]},
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"joy": {"int": ["advance", "pause"]},
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"joy": {"int": ["advance", "pause", "select"]},
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"audio": {"path": "sfx-path"},
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@ -17,13 +17,11 @@ class Input(GameChild):
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self.unsuppress()
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self.subscribe_to_events()
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self.build_key_map()
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self.build_joy_button_map()
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def load_configuration(self):
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self.release_suffix = self.get_configuration("input", "release-suffix")
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self.key_commands = self.get_configuration().items("keys")
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joy = self.get_configuration("joy")
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self.joy_advance_button_id = joy["advance"]
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self.joy_pause_button_id = joy["pause"]
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self.double_click_time_limit = self.get_configuration(
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"mouse", "double-click-time-limit")
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@ -51,6 +49,9 @@ class Input(GameChild):
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key_map[command].append(globals()[key])
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self.key_map = key_map
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def build_joy_button_map(self):
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self.joy_button_map = self.get_configuration("joy")
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def translate_key_press(self, event):
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if not self.suppressed:
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key = event.key
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@ -70,11 +71,9 @@ class Input(GameChild):
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def translate_joy_press(self, event):
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if not self.suppressed:
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button = event.button
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if button == self.joy_advance_button_id:
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self.post_command("advance")
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if button == self.joy_pause_button_id:
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self.post_command("pause")
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for command, button in self.joy_button_map.iteritems():
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if button == event.button:
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self.post_command(command)
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def translate_axis_motion(self, event):
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if not self.suppressed:
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