vector
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@ -1,19 +0,0 @@
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class Point(list):
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def __init__(self, x=0, y=0):
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list.__init__(self, (x, y))
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def place(self, x=None, y=None):
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if x is not None:
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self[0] = x
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if y is not None:
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self[1] = y
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def move(self, dx=0, dy=0):
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if dx:
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self[0] += dx
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if dy:
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self[1] += dy
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def place_at_origin(self):
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list.__init__(self, (0, 0))
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@ -7,7 +7,7 @@ from pygame.transform import flip
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from pygame.locals import *
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from Animation import Animation
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from Point import Point
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from Vector import Vector
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class Sprite(Animation):
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@ -17,7 +17,7 @@ class Sprite(Animation):
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self.frame_index = 0
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self.mirrored = False
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self.rect = Rect((0, 0, 0, 0))
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self.motion_overflow = Point()
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self.motion_overflow = Vector()
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self.display_surface = self.get_screen()
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def set_framerate(self, framerate):
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@ -0,0 +1,65 @@
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class Vector(list):
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def __init__(self, x=0, y=0):
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list.__init__(self, (x, y))
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def __getattr__(self, name):
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if name == "x":
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return self[0]
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elif name == "y":
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return self[1]
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def __setattr__(self, name, value):
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if name == "x":
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self[0] = value
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elif name == "y":
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self[1] = value
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else:
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list.__setattr__(self, name, value)
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def __add__(self, other):
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return Vector(self.x + other[0], self.y + other[1])
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__radd__ = __add__
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def __iadd__(self, other):
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self.x += other[0]
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self.y += other[1]
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return self
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def __sub__(self, other):
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return Vector(self.x - other[0], self.y - other[1])
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def __rsub__(self, other):
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return Vector(other[0] - self.x, other[1] - self.y)
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def __isub__(self, other):
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self.x -= other[0]
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self.y -= other[1]
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return self
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def __mul__(self, other):
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return Vector(self.x * other, self.y * other)
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__rmul__ = __mul__
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def __imul__(self, other):
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self.x *= other
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self.y *= other
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return self
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def place(self, x=None, y=None):
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if x is not None:
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self.x = x
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if y is not None:
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self.y = y
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def move(self, dx=0, dy=0):
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if dx:
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self.x += dx
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if dy:
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self.y += dy
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def place_at_origin(self):
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self.x = 0
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self.y = 0
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