hsla color
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@ -1,7 +1,7 @@
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from random import randint
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from math import sin, cos, atan2, radians, sqrt
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from pygame import Surface, PixelArray
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from pygame import Surface, PixelArray, Color
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from pygame.mixer import get_num_channels, Channel
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from pygame.locals import *
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@ -177,3 +177,8 @@ def get_shadowed_text(text, font, offset, color, antialias=True, shadow_color=(0
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surface.blit(foreground, ((abs(offset[0]) - offset[0]) / 2,
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(abs(offset[1]) - offset[1]) / 2))
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return surface
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def get_hsla_color(hue, saturation=100, lightness=50, alpha=100):
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color = Color(0, 0, 0, 0)
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color.hsla = hue, saturation, lightness, alpha
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return color
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