delete nodeset
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parent
1b5aff80b3
commit
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@ -177,7 +177,7 @@ class LinearSpline(Spline):
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class GUI(GameChild):
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B_WRITE, B_LINEAR, B_CUBIC = range(3)
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B_DUPLICATE, B_WRITE, B_DELETE, B_LINEAR, B_CUBIC = range(5)
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def __init__(self, parent):
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GameChild.__init__(self, parent)
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@ -234,9 +234,9 @@ class GUI(GameChild):
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def set_buttons(self):
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self.buttons = buttons = []
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text = "Write", "Linear", "Cubic"
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text = "Duplicate", "Write", "Delete", "Linear", "Cubic"
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x = 0
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for ii in xrange(3):
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for ii in xrange(5):
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buttons.append(Button(self, text[ii], x))
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x += buttons[-1].location.w + 10
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@ -357,7 +357,7 @@ class GUI(GameChild):
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if bi is not None:
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if bi == self.B_WRITE:
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self.get_configuration().write()
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else:
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elif bi in (self.B_LINEAR, self.B_CUBIC):
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nodeset = self.get_nodeset()
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if bi == self.B_LINEAR:
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nodeset.set_interpolation_method(Nodeset.LINEAR)
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@ -365,6 +365,13 @@ class GUI(GameChild):
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nodeset.set_interpolation_method(Nodeset.CUBIC)
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self.store_in_configuration()
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redraw = True
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elif bi == self.B_DUPLICATE:
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pass
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elif bi == self.B_DELETE and len(self.parent) > 1:
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self.parent.remove(self.get_nodeset())
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self.set_nodeset_index(1)
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self.store_in_configuration()
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redraw = True
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elif plot_rect.collidepoint(pos) and \
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not self.collide_markers(pos):
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xp, yp = pos[0] - plot_rect.left, pos[1] - plot_rect.top
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