prevent audio panel from loading when there are no sfx
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@ -166,7 +166,8 @@ class AudioPanel(Animation):
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def respond(self, event):
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if self.get_delegate().compare(event, "toggle-audio-panel") and \
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pygame.key.get_mods() & KMOD_CTRL and pygame.key.get_mods() & KMOD_SHIFT:
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pygame.key.get_mods() & KMOD_CTRL and pygame.key.get_mods() & KMOD_SHIFT and \
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self.get_audio().sfx:
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if self.active:
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self.deactivate()
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else:
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