added pygame.SCALED to work around fullscreen bug

This commit is contained in:
ohsqueezy 2022-10-25 15:25:48 -04:00
parent ee9bdd7678
commit eb83f0d7c2
1 changed files with 7 additions and 18 deletions

View File

@ -1,6 +1,7 @@
from os import environ
from sys import maxsize, platform
import pygame
from pygame import display, image, mouse
from pygame.locals import *
@ -33,16 +34,16 @@ class Display(GameChild):
environ["SDL_VIDEO_CENTERED"] = "1"
def init_screen(self):
# flags = 0
full = False
if self.fullscreen_requested():
# flags = -abs(FULLSCREEN)
full = True
self.set_screen(0x0, fs=full)
# Added pygame.SCALED to avoid fullscreen bug
# <https://www.pygame.org/docs/ref/display.html#pygame.display.toggle_fullscreen>
self.set_screen(pygame.SCALED, fs=full)
def fullscreen_requested(self):
return not self.check_command_line(self.windowed_flag) and \
self.fullscreen_enabled
return not self.check_command_line(self.windowed_flag) and self.fullscreen_enabled
def set_screen(self, flags=0x0, dimensions=None, fs=False):
self.dimensions_changed = dimensions is not None
@ -80,16 +81,4 @@ class Display(GameChild):
def toggle_fullscreen(self, event):
if self.delegate.compare(event, "toggle-fullscreen"):
screen = self.screen
cpy = screen.convert()
flags = self.screen.get_flags()
if flags & 0x80000000:
full = False
if not platform == "win32" and maxsize >> 33:
flags ^= 0x80000000
else:
flags ^= -0x80000000
else:
full = True
self.set_screen(flags, fs=full)
screen.blit(cpy, (0, 0))
pygame.display.toggle_fullscreen()