reverse frameset
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ea58803930
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@ -548,7 +548,7 @@ class GUI(Animation):
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self.split += 1
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if self.split > self.S_RIGHT:
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self.split = self.S_NONE
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self.buttons[self.B_SPLIT].set_frame(["Split: no", "Split: L",
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self.buttons[self.B_SPLIT].set_frame(["Split: No", "Split: L",
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"Split: R"][self.split])
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def add_nodeset(self, name):
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@ -166,7 +166,9 @@ class Sprite(Animation):
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location.fader.set_alpha()
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def add_frameset(self, order, framerate=None, name=None):
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self.framesets.append(Frameset(self, order, framerate, name))
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frameset = Frameset(self, order, framerate, name)
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self.framesets.append(frameset)
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return frameset
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def hide(self):
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self.hidden = True
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@ -180,6 +182,13 @@ class Sprite(Animation):
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else:
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self.locations = self.locations[:1]
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def reverse(self, frameset=None):
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if frameset:
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frameset.reverse()
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else:
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for frameset in self.framesets:
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frameset.reverse()
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def update(self):
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Animation.update(self)
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self.draw()
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@ -297,6 +306,7 @@ class Frameset():
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def __init__(self, sprite, order=[], framerate=None, name=None):
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self.sprite = sprite
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self.name = name
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self.reversed = False
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self.order = []
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self.rect = Rect(0, 0, 0, 0)
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self.add_index(order)
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@ -333,10 +343,16 @@ class Frameset():
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self.increment_index()
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def increment_index(self):
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index = self.current_index + 1
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if index >= len(self.order):
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increment = 1 if not self.reversed else -1
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index = self.current_index + increment
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if index < 0:
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index = self.length() - 1
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elif index >= self.length():
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index = 0
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self.current_index = index
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def length(self):
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return len(self.order)
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def reverse(self):
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self.reversed = not self.reversed
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