spacebox/demo/cube/shaders/triangle.vert

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#version 130
in vec3 in_Position;
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in vec3 in_Color;
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in vec2 vertexUV;
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out vec4 ex_Color;
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out vec2 UV;
uniform mat4 MVP;
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void main(void)
{
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gl_Position = MVP * vec4(in_Position, 1);
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ex_Color = vec4(in_Color, 1);
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UV = vertexUV;
}