support for merging an optional list of config files at the beginning of the program
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5d950387a8
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@ -10,20 +10,25 @@
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#include "Game.hpp"
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Game::Game()
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Game::Game(std::initializer_list<std::string> configuration_merge)
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{
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/* Set custom log function that prints to stdout/stderr and to file if enabled. Temporarily set to DEBUG priority before loading
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* user setting. */
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SDL_LogSetOutputFunction(&Game::sdl_log_override, this);
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SDL_LogSetPriority(sb::Log::DEFAULT_CATEGORY, SDL_LOG_PRIORITY_DEBUG);
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/* Merge user configuration into the existing configuration and turn on auto refresh if it is enabled by the configuration. */
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/* Merge user configuration into the existing configuration and turn on auto refresh if it is enabled by the configuration. Merge
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* configuration file paths passed into the contructor as well. */
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_configuration.merge(user_config_path);
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#ifdef __ANDROID__
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_configuration.merge(configuration()("configuration", "android config path").get<std::string>());
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#elif defined(__EMSCRIPTEN__)
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_configuration.merge(configuration()("configuration", "wasm config path").get<std::string>());
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#endif
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for (const std::string& extra_configuration_path : configuration_merge)
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{
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_configuration.merge(extra_configuration_path);
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}
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if (configuration()("configuration", "auto refresh"))
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{
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_configuration.enable_auto_refresh(user_config_path);
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@ -109,7 +109,7 @@ public:
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Input input {this};
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std::vector<float> frame_length_history;
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Game();
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Game(std::initializer_list<std::string> configuration_merge);
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virtual void reset() { activate(); }
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void print_frame_length_history();
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void load_sdl_context();
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