pad object can be disabled and/or hidden

This commit is contained in:
ohsqueezy 2023-11-08 20:00:48 -05:00
parent a91bc4b773
commit 333a7b73ac
1 changed files with 63 additions and 24 deletions

View File

@ -51,6 +51,7 @@ namespace sb
sb::Plane _plane;
Box box;
int texture_index = 0;
bool _enabled = true, _visible = true;
public:
@ -224,45 +225,56 @@ namespace sb
*/
void draw(GLuint transformation_uniform, glm::mat4 view, glm::mat4 projection, std::optional<GLuint> texture_flag_uniform = std::nullopt)
{
if (!_plane.textures().empty())
if (_visible)
{
if (texture_flag_uniform.has_value())
if (!_plane.textures().empty())
{
glUniform1i(texture_flag_uniform.value(), true);
}
if (texture_flag_uniform.has_value())
{
glUniform1i(texture_flag_uniform.value(), true);
}
/* Determine texture index by checking the state of the pad and the amount of available textures. If there is more than 1 texture,
* the texture will correspond with the state. */
if (connection && _plane.textures().size() > 1)
{
texture_index = 1;
/* Determine texture index by checking the state of the pad and the amount of available textures. If there is more than 1 texture,
* the texture will correspond with the state. */
if (connection && _plane.textures().size() > 1)
{
texture_index = 1;
}
else
{
texture_index = 0;
}
_plane.texture(texture_index).bind();
}
else
else if (texture_flag_uniform.has_value())
{
texture_index = 0;
glUniform1i(texture_flag_uniform.value(), false);
}
_plane.texture(texture_index).bind();
glm::mat4 mvp = projection * view * _plane.transformation();
glUniformMatrix4fv(transformation_uniform, 1, GL_FALSE, &mvp[0][0]);
_plane.enable();
glDrawArrays(GL_TRIANGLES, 0, _plane.attributes("position")->count());
_plane.disable();
}
else if (texture_flag_uniform.has_value())
{
glUniform1i(texture_flag_uniform.value(), false);
}
glm::mat4 mvp = projection * view * _plane.transformation();
glUniformMatrix4fv(transformation_uniform, 1, GL_FALSE, &mvp[0][0]);
_plane.enable();
glDrawArrays(GL_TRIANGLES, 0, _plane.attributes("position")->count());
_plane.disable();
}
/*!
* Run the reaction function.
*
* @param args arguments to pass to the reaction function
* @return result of the reaction function if it returns a value, or void otherwise
* @param args Arguments to pass to the reaction function
* @exception std::runtime_error if the pad is currently disabled
* @return Result of the reaction function if it returns a value, or void otherwise
*/
ReturnType press(Arguments... args)
{
return connection.flip(args...);
if (!_enabled)
{
throw std::runtime_error("The pad cannot be pressed because it is currently disabled. Please check Pad::enabled before calling Pad::press.");
}
else
{
return connection.flip(args...);
}
}
/*!
@ -290,5 +302,32 @@ namespace sb
{
return _plane.size();
}
/*!
* By default, a pad object is enabled to accept input presses. If the pad is disabled, however, the press function will not be able to be
* used and will throw an exception. This function can be used both to check the state and to set the state.
*
* @param state Set to false to disable, true to enable, or omit to check the current state
* @return True if button is set to enabled
*/
bool enabled(std::optional<bool> state = std::nullopt)
{
if (state.has_value())
{
_enabled = state.value();
}
return _enabled;
}
/*!
* Use this function to prevent the draw function from running, which will prevent the pad object from being rendered. Note that this does
* not disable input. To do that, use Pad::enabled(bool)
*
* @param state Set to false to prevent the pad from being drawn, set to true to re-enable drawing
*/
void visible(bool state = true)
{
_visible = state;
}
};
}