fix initial config modification check, add wrap parameter to text object
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c7fb948e39
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464e69be56
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@ -146,10 +146,6 @@ void Configuration::merge(const nlohmann::json& incoming)
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void Configuration::merge(const fs::path& path)
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{
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merge(json_from_file(path));
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#ifndef __ANDROID__
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config_file_modification_time = fs::last_write_time(path);
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#endif
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}
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void Configuration::merge(const std::string& path)
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@ -233,12 +229,13 @@ void Configuration::refresh()
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#if !defined(__ANDROID__)
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for (const fs::path& path : files_to_refresh)
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{
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if (fs::exists(path) && fs::last_write_time(path) > config_file_modification_time)
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if (fs::exists(path) && fs::last_write_time(path) > config_modification_time)
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{
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std::ostringstream message;
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message << "config file modified, reloading " << path;
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sb::Log::log(message, sb::Log::DEBUG);
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merge(path);
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config_modification_time = std::filesystem::file_time_type::clock::now();
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sb::Delegate::post("reconfig");
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}
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}
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@ -32,7 +32,7 @@ class Configuration : public Node
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private:
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Animation auto_refresher = Animation(std::bind(&Configuration::refresh, this));
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fs::file_time_type config_file_modification_time;
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std::filesystem::file_time_type config_modification_time = std::filesystem::file_time_type::clock::now();
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std::vector<fs::path> files_to_refresh;
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/*!
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27
src/Text.cpp
27
src/Text.cpp
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@ -19,14 +19,12 @@ void Text::bind_textures() const
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void Text::content(const std::string& content)
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{
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_content = content;
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refresh();
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}
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void Text::content(char content)
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{
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_content = "";
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_content += content;
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refresh();
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}
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const std::string& Text::content() const
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@ -37,38 +35,47 @@ const std::string& Text::content() const
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void Text::foreground(const Color& foreground)
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{
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_foreground = foreground;
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refresh();
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}
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void Text::background(const Color& background)
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{
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_background = background;
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refresh();
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}
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void Text::font(std::shared_ptr<TTF_Font> font)
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{
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_font = font;
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refresh();
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}
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void Text::dimensions(const glm::vec2 &dimensions)
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{
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_dimensions = dimensions;
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refresh();
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}
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void Text::scaling_quality(GLint quality)
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{
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_scaling_quality = quality;
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refresh();
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}
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void Text::wrap(int width)
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{
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_wrap = width;
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}
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void Text::refresh()
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{
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/* Render the text with transparent background as RGBA pixel data using the SDL image library. */
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// std::shared_ptr<SDL_Surface> blended {TTF_RenderText_Blended(_font.get(), _content.c_str(), _foreground), SDL_FreeSurface};
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std::shared_ptr<SDL_Surface> blended {TTF_RenderUTF8_Blended_Wrapped(_font.get(), _content.c_str(), _foreground, 3000), SDL_FreeSurface};
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/* Render the text with transparent background as RGBA pixel data using the SDL image library. Apply wrap if it is set. */
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std::shared_ptr<SDL_Surface> blended;
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if (_wrap.has_value())
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{
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blended = std::shared_ptr<SDL_Surface>{TTF_RenderUTF8_Blended_Wrapped(_font.get(), _content.c_str(), _foreground, _wrap.value()), SDL_FreeSurface};
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}
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else
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{
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blended = std::shared_ptr<SDL_Surface>{TTF_RenderUTF8_Blended(_font.get(), _content.c_str(), _foreground), SDL_FreeSurface};
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}
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/* Composite the rendered text onto a background surface. */
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if (!blended)
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{
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Log::sdl_error("Could not create text");
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39
src/Text.hpp
39
src/Text.hpp
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@ -24,13 +24,14 @@ namespace sb
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std::shared_ptr<TTF_Font> _font;
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std::optional<glm::vec2> _dimensions;
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GLint _scaling_quality = GL_LINEAR;
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std::optional<int> _wrap;
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public:
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/*!
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* Construct a sb::Text object from a font, string, and background and foreground colors. A texture will be created and attached. The
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* texture is not generated or rendered. Text::refresh() must be called afterward with the GL context loaded. The content, dimensions,
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* foreground, background, font, and scaling quality functions call Text::refresh() automatically.
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* Construct a sb::Text object from a font, string, and background and foreground colors. A texture will be created and attached at
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* texture index 0. The texture is not generated or rendered. Text::refresh() must be called afterward with the GL context loaded to render
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* the text to the constructed texture.
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*
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* The font must be wrapped in a shared pointer. A default loaded font is available from Game::font().
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*
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@ -53,54 +54,66 @@ namespace sb
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}
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/*!
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* Bind the texture rendered from the text object's text content and any other textures attached.
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* Bind textures attached to this model.
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*/
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void bind_textures() const;
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/*!
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* @param content text to be displayed
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* @param content Text to be rendered
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*/
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void content(const std::string& content);
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/*!
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* @param content Single character to be used for text content
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* @param content Single character to be rendered
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*/
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void content(char content);
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/*!
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* @return Text content to be displayed
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* @return Text to be rendered
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*/
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const std::string& content() const;
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/*!
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* @param foreground text color
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* @param foreground Text color
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*/
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void foreground(const sb::Color& foreground);
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/*!
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* @param background text background color which fills the Plane
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* @param background Text background color
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*/
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void background(const sb::Color& background);
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/*!
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* @param font shared pointer to a TTF_Font
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* @param font Shared pointer to a TTF_Font to use for rendering text
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*/
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void font(std::shared_ptr<TTF_Font> font);
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/*!
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* @param dimensions force the texture to be a certain size in pixels, extra area is filled with the background color
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* @param dimensions Force the generated texture to be a certain size in pixels. Extra area is filled with the background color.
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*/
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void dimensions(const glm::vec2& dimensions);
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/*!
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* This GL parameter will be passed to `glTexParameter` for `GL_TEXTURE_MIN_FILTER` and `GL_TEXTURE_MAG_FILTER`.
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*
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* @param quality quality of texture scaling passed to `glTexParameter`
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* @param quality Quality of texture scaling passed to `glTexParameter`
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*/
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void scaling_quality(GLint quality);
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/*!
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* Load the texture with the appropriate SDL_Surface pixels created by the SDL TTF library.
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* By default, there is no wrapping on the text added to this object. If this is set, however, the text will be rendered to a
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* texture that is limited to the given pixel width. Any text that would exceed that width is moved to a new line in the
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* rendering.
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*
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* @param wrap Pixel width where the text will wrap when rendered to a texture
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*/
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void wrap(int width);
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/*!
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* Generate and load the texture at index 0. Render text to it using SDL_Surface pixels created by the SDL TTF library.
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*
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* The text must be set to a non-zero length string using Text::content(const std::string&) or it will fail to render with an
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* error logged.
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*/
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void refresh();
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