ohsqueezy
cd66f70d0c
attribute index exception, overload attributes bind, model add and bind methods
2023-07-18 23:23:29 -04:00
ohsqueezy
ba8f4753bf
throw exception if VBO is not bound when allocate is called, reset VBO offset on ID generation
2023-07-14 00:30:30 -04:00
ohsqueezy
b9dd2836f2
add documentation to VBO header file
2023-07-13 21:51:07 -04:00
ohsqueezy
2f7a4cb602
- attributes objects track their offset in the VBO
...
- call to glVertexAttribPointer moved from VBO class to Attributes class
- added a public domain function for computing bezier points
2023-06-02 14:54:06 -04:00
ohsqueezy
3ba3be4496
- add Switch and time_it classes
...
- finish adding #pragma once to headers
- move configuration initialization into Game class
- print debug to stdout by default
- explicitly pass file to refresh to config auto refresh
- add delegate to sb namespace and deprecate get_delegate() in favor of delegate()
- set custom log function before loading config
- raise exception when no model textures are available
2023-05-23 15:28:53 -04:00
frank
ad9aab4a46
android helper scripts and icon assets and fill screen android demo
2022-10-17 21:57:56 -04:00
frank
3444afc2c1
changed get_configuration to configuration; added option to return the larger ratio to box aspect; changed default window size to 16:9; changed get_window to window; added SDL_RENDERER_PRESENTVSYNC; removed clear renderer to black on emscripten builds to prevent mouse bug;
2022-06-16 16:45:41 -04:00
frank
3212dc15cf
vbo, vao, and buffer classes
2021-10-18 17:33:33 -04:00