ohsqueezy
d1fe6b927c
move sprite and pad into sb namespace
2023-07-15 12:19:37 -04:00
ohsqueezy
7bbc0f851d
minor fix to model documentation
2023-07-15 12:05:06 -04:00
ohsqueezy
9a727513a1
added sprite and pad classes
2023-07-15 11:48:08 -04:00
ohsqueezy
ba8f4753bf
throw exception if VBO is not bound when allocate is called, reset VBO offset on ID generation
2023-07-14 00:30:30 -04:00
ohsqueezy
b9dd2836f2
add documentation to VBO header file
2023-07-13 21:51:07 -04:00
ohsqueezy
89fbe359f6
Add exception handling to Attributes::bind, add default constructor to Model
2023-07-13 21:38:53 -04:00
ohsqueezy
cdd01672c3
check for texture path existence on load
2023-07-10 20:33:15 -04:00
ohsqueezy
55d6e08480
convert between glm::vec and sb::Color, print hierarchy on config access error, composite text onto a separate background surface, set frame time to zero when timer paused
2023-07-08 16:19:31 -04:00
ohsqueezy
6cb9688bec
add world coordinate transformations to math library
2023-07-05 20:08:11 -04:00
ohsqueezy
f7f6bee582
add support for verbose log priority
2023-07-01 19:21:06 -04:00
ohsqueezy
88cf70b828
add const qualifier to Model::size
2023-06-30 13:41:05 -04:00
ohsqueezy
3db0a3bd32
set invert Y to default for Box class, add support for any size GLM vector to JSON library
2023-06-27 14:33:14 -04:00
ohsqueezy
12e5a15d1c
add exception checks to Texture::bind and GLObject::id, make collision info storage a std::optional object
2023-06-26 20:49:14 -04:00
ohsqueezy
c0b55752e1
track timestamp with Timer class
2023-06-24 13:05:40 -04:00
ohsqueezy
635562263b
allow arbitrary functions to be attached to animation objects instead of only node object member functions
2023-06-23 01:45:28 -04:00
ohsqueezy
5be1c38e7f
make game update function pure virtual, add Animation class to sb namespace
2023-06-23 01:18:15 -04:00
ohsqueezy
b02ae013ab
rename velocity_to_delta to angle_to_vector, remove endpoint function
2023-06-22 21:25:57 -04:00
ohsqueezy
c0852ba04f
add extend vector function, 2D endpoint function, input check on wrap point
2023-06-22 14:38:56 -04:00
ohsqueezy
772c5482dd
unsubscribe delegate subcribers in game's quit function and remove destructor calls to unsubscribe; delete ID memory when GL object is deleted; disable recorder because of memory leak
2023-06-11 21:49:04 -04:00
ohsqueezy
aaaebc006d
- use vector instead of map to store textures in Model class
...
- require a font to be passed to the Text class constructor
- convert default font from static member to non-static so it unloads from memory before TTF library unloads
- construct delegate object first so that it deletes last and other objects can call unsubscribe successfully
2023-06-11 01:07:15 -04:00
ohsqueezy
6371f9c279
remove Sprite class
2023-06-08 20:04:40 -04:00
ohsqueezy
c16d71222d
add example for using configuration's parenthesis operator
2023-06-08 18:02:04 -04:00
ohsqueezy
f7368907da
add parenthesis operator access to configuration
2023-06-08 17:58:20 -04:00
ohsqueezy
e3941707e3
start recorder animation in game constructor after config fully loads
2023-06-08 12:56:21 -04:00
ohsqueezy
355ab4d8c4
- pass timestamp of frame start time to all update functions
...
- use timestamp instead of SDL_GetTicks to keep time in Timer class
- use seconds instead of milliseconds in Timer class
2023-06-07 20:22:20 -04:00
ohsqueezy
1ca956b5ac
- add function for wrapping an arbitrary point or curve into an arbitrary clip space
...
- remove custom mod functions in favor of glm::mod
- deactivate recorder object during game construction after full config is loaded
2023-06-05 18:22:43 -04:00
ohsqueezy
824efcc71f
add external resources; add alpha to plane colors
2023-06-03 01:07:18 -04:00
ohsqueezy
2f7a4cb602
- attributes objects track their offset in the VBO
...
- call to glVertexAttribPointer moved from VBO class to Attributes class
- added a public domain function for computing bezier points
2023-06-02 14:54:06 -04:00
ohsqueezy
9ed0e9ea71
- add a text plane class
...
- load default font as a static class variable, make it a shared pointer
- add filter option to texture storage
- move Color into sb namespace
- move Delegate object into protected
2023-05-31 15:06:29 -04:00
ohsqueezy
e5aef6ffb8
auto merge WASM config on emscripten builds
2023-05-30 18:22:20 -04:00
ohsqueezy
9f33ac872f
- move Timer into sb namespace
...
- debug statement for FPS
- string conversion in Switch class
2023-05-30 16:20:28 -04:00
ohsqueezy
7140e8a3eb
- add untransform, transform, and specialized transforms to Model class
...
- reset viewport on window resize events
- add boolean assignment operator to Switch class
- throw error if GL object is generated before GL context is created
- add Selection container
- add string conversion to Box
2023-05-24 22:49:05 -04:00
ohsqueezy
3ba3be4496
- add Switch and time_it classes
...
- finish adding #pragma once to headers
- move configuration initialization into Game class
- print debug to stdout by default
- explicitly pass file to refresh to config auto refresh
- add delegate to sb namespace and deprecate get_delegate() in favor of delegate()
- set custom log function before loading config
- raise exception when no model textures are available
2023-05-23 15:28:53 -04:00
ohsqueezy
8c086ba161
add instructions for curl; add array operator to configuration, give configuration object access to nodes; fix src paths in android skeleton script; add copy file function
2023-05-10 02:51:11 -04:00
ohsqueezy
a8126605e8
added opencv camera linux and android demo; added carousel, connection, and model classes; added format parameter to texture.generate; added android opencv lib build instructions
2023-05-02 18:43:32 -04:00
ohsqueezy
f793073348
full example for building opencv libraries; upgrade box demo SDL version
2023-04-25 23:17:13 -04:00
ohsqueezy
ecce532abf
fix description of emscripten output for box demo makefile
2023-04-10 18:06:07 -04:00
ohsqueezy
297fdef6e8
main readme additions about building on raspberry pi
2023-04-10 16:27:07 -04:00
frank
6777f26d87
remove angle brackets from heading
2023-02-11 19:32:07 -05:00
frank
f47c080d72
box demo android support, android file to string for reading files inside APK
2022-11-08 17:17:20 -05:00
frank
ec993b7337
support background images on android icon
2022-10-18 16:10:20 -04:00
frank
ad9aab4a46
android helper scripts and icon assets and fill screen android demo
2022-10-17 21:57:56 -04:00
frank
e11fecbc12
added fill screen demo for testing basic initialization and drawing
2022-10-07 18:56:20 -04:00
frank
0d00314f5a
added ability to set some GL properties with config, added some more GL properties to log
2022-10-07 18:29:25 -04:00
frank
d0bf52a03d
instructions for building an android example
2022-10-04 18:33:16 -04:00
frank
1ff7f802cb
updated instructions for building with OpenCV + barcode extension through Emscripten
2022-09-26 20:57:51 -04:00
frank
346a059ee2
log statements from texture load changed from info to debug level
2022-09-22 17:21:53 -04:00
frank
24f6d3ed3d
argument checking for texture load function input
2022-09-19 22:14:31 -04:00
frank
60acb11d41
parameter documentation for texture loading
2022-09-13 01:01:20 -04:00
frank
b1fb77b1c8
set gl context profile attribute to ES
2022-09-07 20:57:00 -04:00