Commit Graph

231 Commits

Author SHA1 Message Date
ohsqueezy d1fe6b927c move sprite and pad into sb namespace 2023-07-15 12:19:37 -04:00
ohsqueezy 7bbc0f851d minor fix to model documentation 2023-07-15 12:05:06 -04:00
ohsqueezy 9a727513a1 added sprite and pad classes 2023-07-15 11:48:08 -04:00
ohsqueezy ba8f4753bf throw exception if VBO is not bound when allocate is called, reset VBO offset on ID generation 2023-07-14 00:30:30 -04:00
ohsqueezy b9dd2836f2 add documentation to VBO header file 2023-07-13 21:51:07 -04:00
ohsqueezy 89fbe359f6 Add exception handling to Attributes::bind, add default constructor to Model 2023-07-13 21:38:53 -04:00
ohsqueezy cdd01672c3 check for texture path existence on load 2023-07-10 20:33:15 -04:00
ohsqueezy 55d6e08480 convert between glm::vec and sb::Color, print hierarchy on config access error, composite text onto a separate background surface, set frame time to zero when timer paused 2023-07-08 16:19:31 -04:00
ohsqueezy 6cb9688bec add world coordinate transformations to math library 2023-07-05 20:08:11 -04:00
ohsqueezy f7f6bee582 add support for verbose log priority 2023-07-01 19:21:06 -04:00
ohsqueezy 88cf70b828 add const qualifier to Model::size 2023-06-30 13:41:05 -04:00
ohsqueezy 3db0a3bd32 set invert Y to default for Box class, add support for any size GLM vector to JSON library 2023-06-27 14:33:14 -04:00
ohsqueezy 12e5a15d1c add exception checks to Texture::bind and GLObject::id, make collision info storage a std::optional object 2023-06-26 20:49:14 -04:00
ohsqueezy c0b55752e1 track timestamp with Timer class 2023-06-24 13:05:40 -04:00
ohsqueezy 635562263b allow arbitrary functions to be attached to animation objects instead of only node object member functions 2023-06-23 01:45:28 -04:00
ohsqueezy 5be1c38e7f make game update function pure virtual, add Animation class to sb namespace 2023-06-23 01:18:15 -04:00
ohsqueezy b02ae013ab rename velocity_to_delta to angle_to_vector, remove endpoint function 2023-06-22 21:25:57 -04:00
ohsqueezy c0852ba04f add extend vector function, 2D endpoint function, input check on wrap point 2023-06-22 14:38:56 -04:00
ohsqueezy 772c5482dd unsubscribe delegate subcribers in game's quit function and remove destructor calls to unsubscribe; delete ID memory when GL object is deleted; disable recorder because of memory leak 2023-06-11 21:49:04 -04:00
ohsqueezy aaaebc006d - use vector instead of map to store textures in Model class
- require a font to be passed to the Text class constructor
- convert default font from static member to non-static so it unloads from memory before TTF library unloads
- construct delegate object first so that it deletes last and other objects can call unsubscribe successfully
2023-06-11 01:07:15 -04:00
ohsqueezy 6371f9c279 remove Sprite class 2023-06-08 20:04:40 -04:00
ohsqueezy c16d71222d add example for using configuration's parenthesis operator 2023-06-08 18:02:04 -04:00
ohsqueezy f7368907da add parenthesis operator access to configuration 2023-06-08 17:58:20 -04:00
ohsqueezy e3941707e3 start recorder animation in game constructor after config fully loads 2023-06-08 12:56:21 -04:00
ohsqueezy 355ab4d8c4 - pass timestamp of frame start time to all update functions
- use timestamp instead of SDL_GetTicks to keep time in Timer class
- use seconds instead of milliseconds in Timer class
2023-06-07 20:22:20 -04:00
ohsqueezy 1ca956b5ac - add function for wrapping an arbitrary point or curve into an arbitrary clip space
- remove custom mod functions in favor of glm::mod
- deactivate recorder object during game construction after full config is loaded
2023-06-05 18:22:43 -04:00
ohsqueezy 824efcc71f add external resources; add alpha to plane colors 2023-06-03 01:07:18 -04:00
ohsqueezy 2f7a4cb602 - attributes objects track their offset in the VBO
- call to glVertexAttribPointer moved from VBO class to Attributes class
- added a public domain function for computing bezier points
2023-06-02 14:54:06 -04:00
ohsqueezy 9ed0e9ea71 - add a text plane class
- load default font as a static class variable, make it a shared pointer
- add filter option to texture storage
- move Color into sb namespace
- move Delegate object into protected
2023-05-31 15:06:29 -04:00
ohsqueezy e5aef6ffb8 auto merge WASM config on emscripten builds 2023-05-30 18:22:20 -04:00
ohsqueezy 9f33ac872f - move Timer into sb namespace
- debug statement for FPS
- string conversion in Switch class
2023-05-30 16:20:28 -04:00
ohsqueezy 7140e8a3eb - add untransform, transform, and specialized transforms to Model class
- reset viewport on window resize events
- add boolean assignment operator to Switch class
- throw error if GL object is generated before GL context is created
- add Selection container
- add string conversion to Box
2023-05-24 22:49:05 -04:00
ohsqueezy 3ba3be4496 - add Switch and time_it classes
- finish adding #pragma once to headers
- move configuration initialization into Game class
- print debug to stdout by default
- explicitly pass file to refresh to config auto refresh
- add delegate to sb namespace and deprecate get_delegate() in favor of delegate()
- set custom log function before loading config
- raise exception when no model textures are available
2023-05-23 15:28:53 -04:00
ohsqueezy 8c086ba161 add instructions for curl; add array operator to configuration, give configuration object access to nodes; fix src paths in android skeleton script; add copy file function 2023-05-10 02:51:11 -04:00
ohsqueezy a8126605e8 added opencv camera linux and android demo; added carousel, connection, and model classes; added format parameter to texture.generate; added android opencv lib build instructions 2023-05-02 18:43:32 -04:00
ohsqueezy f793073348 full example for building opencv libraries; upgrade box demo SDL version 2023-04-25 23:17:13 -04:00
ohsqueezy ecce532abf fix description of emscripten output for box demo makefile 2023-04-10 18:06:07 -04:00
ohsqueezy 297fdef6e8 main readme additions about building on raspberry pi 2023-04-10 16:27:07 -04:00
frank 6777f26d87 remove angle brackets from heading 2023-02-11 19:32:07 -05:00
frank f47c080d72 box demo android support, android file to string for reading files inside APK 2022-11-08 17:17:20 -05:00
frank ec993b7337 support background images on android icon 2022-10-18 16:10:20 -04:00
frank ad9aab4a46 android helper scripts and icon assets and fill screen android demo 2022-10-17 21:57:56 -04:00
frank e11fecbc12 added fill screen demo for testing basic initialization and drawing 2022-10-07 18:56:20 -04:00
frank 0d00314f5a added ability to set some GL properties with config, added some more GL properties to log 2022-10-07 18:29:25 -04:00
frank d0bf52a03d instructions for building an android example 2022-10-04 18:33:16 -04:00
frank 1ff7f802cb updated instructions for building with OpenCV + barcode extension through Emscripten 2022-09-26 20:57:51 -04:00
frank 346a059ee2 log statements from texture load changed from info to debug level 2022-09-22 17:21:53 -04:00
frank 24f6d3ed3d argument checking for texture load function input 2022-09-19 22:14:31 -04:00
frank 60acb11d41 parameter documentation for texture loading 2022-09-13 01:01:20 -04:00
frank b1fb77b1c8 set gl context profile attribute to ES 2022-09-07 20:57:00 -04:00