frank
c8bc86cab7
squircle and 2d collision demo; config auto refresh
2021-08-31 23:55:38 -04:00
frank
ba44b8e8d5
box documentation, remove get/set prefixes from Box and Segment
2021-08-14 19:53:39 -04:00
frank
14759a1c79
box aspect function
2021-07-21 02:08:45 -04:00
frank
95a1e6b5b1
added licensing info
2021-06-26 20:25:03 -04:00
frank
fff9e13562
custom log function; change Game and Node from struct to class
2021-06-24 17:40:30 -04:00
Frank DeMarco
72a36a1d57
box crop and fits; Pixel class support for reading screen pixels
2020-09-12 20:29:26 -04:00
Frank DeMarco
df8bf267f0
added const qualifier to box stamp method
2020-09-06 03:02:02 -04:00
Frank DeMarco
35a5acbd53
optionally exclude delay time from checking if animation is playing
2020-09-05 19:40:59 -04:00
Frank DeMarco
877d63cf4e
fix sprite wipe and precision collision for scaled sprites; box move and return copy function
2020-09-02 23:32:01 -04:00
Frank DeMarco
54a8c219ed
add wipe animation to sprite
2020-08-29 23:49:45 -04:00
Frank DeMarco
edc836908d
box inherits sdl_rect; color comparison operators; pixels operator() returns pointer of void, 8bit, 16bit, or 32bit; remap texture uses pixel class
2020-08-26 16:43:43 -04:00
Frank DeMarco
8346f43f21
- Pixel class generalizes pixel access, reads, writes, and applies
...
pixel value modifications to textures of any SDL_TEXTUREACCESS_* and
any pixel format
- Color inherits SDL_Color directly instead of emulating it
- added cast operator for converting Box to SDL_Rect
2020-08-22 20:06:06 -04:00
Frank DeMarco
bab8c778ca
color class, sprite hue shift, generate halo and portal effect
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animation frames, ignore repeat keys, hue shifted texture
2020-08-19 03:29:46 -04:00
Frank DeMarco
ae644b7138
collide box/box, box/line, box/point; sprite/sprite and sprite/box precise alpha collision
2020-08-09 16:32:32 -04:00
Frank DeMarco
f5d03b9be6
- extended version of sdl gfx primitives
...
- drag left and right edge box
- complete segment member functions
- extension functions: get segments, get relative step, populate
pixel array
2020-08-06 18:54:50 -04:00
Frank DeMarco
555c1e51a3
- optionally preserve center when modifying box size
...
- sprite scale modifier and scale quality setting
- get filled texture method
- get map keys utility method
2020-07-31 12:10:21 -04:00
Frank DeMarco
bc2a4a39ad
- sprite additions: multiple locations, auto wrapping, scale mod
...
- remap colors on a texture
- two pixel scaling algorithms: custom scale2x based on http://www.scale2x.it/algorithm.html and superxbr
2020-07-25 17:55:27 -04:00
Frank DeMarco
0ccc00f201
- framerate indicator sprite added to Game class
...
- functions to build vectors from an integer range (from https://stackoverflow.com/a/30312659/1256386 )
- fullscreen toggle added to Display class
2020-07-19 15:43:47 -04:00
Frank DeMarco
1df303fe17
added frameset class for use with sprite class
2020-07-17 22:58:23 -04:00
Frank DeMarco
d471bdd651
- added const qualifier to some box and sprite functions
...
- store frame length history for debugging
- function for setting Node parent after initialization
- set magnitude helper function
2020-07-13 00:53:12 -04:00
Frank DeMarco
74ca4da69a
- replaced location with box, added get/set functions for size and
...
sides
- preprocessor statements for handling emscripten main loop
- pass floats to render functions
- added box and get/set box functions to sprite class
- functions for filling a texture with solid color or tile texture
2020-06-27 17:47:14 -04:00