# /\ +------------------------------------------------------+ # ____/ \____ /| - Open source game framework licensed to freely use, | # \ / / | copy, modify and sell without restriction | # +--\ ^__^ /--+ | | # | ~/ \~ | | - created for | # | ~~~~~~~~~~~~ | +------------------------------------------------------+ # | SPACE ~~~~~ | / # | ~~~~~~~ BOX |/ # +--------------+ # # Modify location parameters to match locations for each directory on the system and run `make emscripten` ####################### # Location parameters # ####################### # Location of project specific source files SRC_DIR := ./ # Locations of [SPACEBOX] source and dependencies required to be compiled from source. These locations are configured to match the # structure of the [SPACEBOX] repository but can be modified as necessary. SB_DIR := ../../ SB_SRC_DIR := $(SB_DIR)src/ SB_LIB_DIR := $(SB_DIR)lib/ SDLGFX2_DIR := $(SB_LIB_DIR)sdl2-gfx/ GLEW_DIR := $(SB_LIB_DIR)glew/ # C and C++ compiler commands CC := clang CXX := clang++ # Location of SDL config program SDLCONFIG := $(HOME)/local/sdl/bin/sdl2-config # Edit to point to the location of BPmono.ttf CREATE_FONT_SYMLINK := ln -nsf $(SB_DIR)"BPmono.ttf" . ############################# # Based on above parameters # ############################# SDL_CFLAGS = $(shell $(SDLCONFIG) --cflags) SDL_LFLAGS := $(shell $(SDLCONFIG) --libs) SB_H_FILES := $(wildcard $(addprefix $(SB_SRC_DIR),*.hpp)) SB_O_FILES := $(filter-out $(addprefix $(SB_SRC_DIR),filesystem.o),$(SB_H_FILES:.hpp=.o)) SRC_H_FILES := $(wildcard $(addprefix $(SRC_DIR),*.hpp)) SRC_O_FILES := browser_webcam_test.o $(SRC_H_FILES:.hpp=.o) ##################################################################### # Targets for building [SPACE BOX], dependencies and project source # ##################################################################### $(SDLGFX2_DIR)%.o: $(SDLGFX2_DIR)%.c $(SDLGFX2_DIR)%.h $(GLEW_DIR)%.o: $(GLEW_DIR)%.c $(GLEW_DIR)%.h $(CC) $< $(CFLAGS) -c -o $@ $(SB_SRC_DIR)extension.o : $(addprefix $(SB_SRC_DIR),Box.hpp Segment.hpp Color.hpp filesystem.hpp Pixels.hpp Log.hpp) $(SB_SRC_DIR)Node.o : $(addprefix $(SB_SRC_DIR),Game.hpp Configuration.hpp Delegate.hpp Display.hpp Input.hpp Box.hpp Audio.hpp Log.hpp) $(SB_SRC_DIR)Game.o : $(addprefix $(SB_SRC_DIR),extension.hpp Node.hpp Recorder.hpp Input.hpp Configuration.hpp Delegate.hpp Audio.hpp Log.hpp) $(SB_SRC_DIR)Animation.o : $(addprefix $(SB_SRC_DIR),Node.hpp Timer.hpp) $(SB_SRC_DIR)Recorder.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Configuration.hpp Delegate.hpp Animation.hpp extension.hpp) $(SB_SRC_DIR)Input.o : $(addprefix $(SB_SRC_DIR),Node.hpp Animation.hpp Configuration.hpp Delegate.hpp) $(SB_SRC_DIR)Configuration.o : $(addprefix $(SB_SRC_DIR),Node.hpp Animation.hpp Log.hpp) $(SB_SRC_DIR)Delegate.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Input.hpp) $(SB_SRC_DIR)Display.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Box.hpp Configuration.hpp Delegate.hpp Log.hpp) $(SB_SRC_DIR)Box.o : $(addprefix $(SB_SRC_DIR),extension.hpp Segment.hpp) $(SB_SRC_DIR)Segment.o : $(addprefix $(SB_SRC_DIR),extension.hpp Box.hpp) $(SB_SRC_DIR)Pixels.o : $(addprefix $(SB_SRC_DIR),Box.hpp extension.hpp Log.hpp utility.hpp) $(SB_SRC_DIR)Audio.o : $(addprefix $(SB_SRC_DIR),Node.hpp Display.hpp Configuration.hpp Box.hpp filesystem.hpp extension.hpp) $(SB_SRC_DIR)GLObject.o : $(addprefix $(SB_SRC_DIR),Log.hpp) $(SB_SRC_DIR)Texture.o : $(addprefix $(SB_SRC_DIR),GLObject.hpp filesystem.hpp Log.hpp) $(SB_SRC_DIR)VBO.o : $(addprefix $(SB_SRC_DIR),Log.hpp GLObject.hpp Attributes.hpp extension.hpp) $(SB_SRC_DIR)Attributes.o : $(addprefix $(SB_SRC_DIR),Log.hpp extension.hpp) $(SRC_DIR)Model.o : $(addprefix $(SB_SRC_DIR),extension.hpp Attributes.hpp Texture.hpp utility.hpp) $(SRC_DIR)*.o : $(SRC_H_FILES) $(SB_H_FILES) %.o : %.cpp %.hpp $(CXX) $(CXXFLAGS) $< -c -o $@ ############# # Web build # ############# # Use Emscripten to output JavaScript and an HTML index page for running in the browser EMSCRIPTENHOME = $(HOME)/ext/software/emsdk/upstream/emscripten EMSCRIPTEN_CFLAGS = -O1 -Wall -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS="['png', 'jpg']" -s USE_SDL_TTF=2 -s USE_SDL_MIXER=2 \ -I $(SB_LIB_DIR) -I $(SB_SRC_DIR) EMSCRIPTEN_LFLAGS = -s MIN_WEBGL_VERSION=2 -s EXPORTED_FUNCTIONS="['_main']" -s ALLOW_MEMORY_GROWTH=1 -s FULL_ES3=1 \ -s LLD_REPORT_UNDEFINED $(wildcard $(addprefix $(HOME)/ext/software/opencv-4.6.0/build_wasm/lib/,*.a)) $(HOME)/ext/software/ZBar/zbar/.libs/libzbar.a \ --bind EMSCRIPTEN_PRELOADS = --preload-file "BPmono.ttf"@/ --preload-file "shaders/"@/"shaders/" --preload-file "config.json"@/ emscripten : CC = $(EMSCRIPTENHOME)/emcc emscripten : CXX = $(EMSCRIPTENHOME)/em++ emscripten : CFLAGS = $(EMSCRIPTEN_CFLAGS) emscripten : CXXFLAGS = $(CFLAGS) --std=c++17 emscripten : $(addprefix $(SDLGFX2_DIR),SDL2_rotozoom.o SDL2_gfxPrimitives.o) $(SB_O_FILES) $(SRC_O_FILES) $(CREATE_FONT_SYMLINK) $(CXX) $^ $(CXXFLAGS) $(EMSCRIPTEN_LFLAGS) $(EMSCRIPTEN_PRELOADS) -o browser_webcam_test.js ######################### # Clean up object files # ######################### clean : -find $(SRC_DIR) -iname "*.o" -delete rm -f BPmono.ttf browser_webcam_test.data browser_webcam_test.js browser_webcam_test.wasm clean-all : clean -find $(SB_SRC_DIR) -iname "*.o" -delete -find $(SB_LIB_DIR) -iname "*.o" -delete