# /\ +--------------------------------------------------------------+ # ____/ \____ /| - zlib/MIT/Unlicenced game framework licensed to freely use, | # \ / / | copy, modify and sell without restriction | # +--\ ^__^ /--+ | | # | ~/ \~ | | - originally created at [http://nugget.fun] | # | ~~~~~~~~~~~~ | +--------------------------------------------------------------+ # | SPACE ~~~~~ | / # | ~~~~~~~ BOX |/ # +--------------+ # # [ Makefile for cube demo ] # # This should build the cube demo for Linux. Other platforms haven't been tested in # a while and won't work without significant editing. # # Edit the parameters as necessary and run `make linux` in the current directory. # ####################### # Location parameters # ####################### # Location of source files for the demo SRC_DIR := ./ # Locations of [SPACE BOX] source and dependencies required to be compiled from source. These # locations are configured to match the structure of the [SPACE BOX] repository but can be # modified as necessary. SB_DIR := ../../ SB_SRC_DIR := $(SB_DIR)src/ SB_LIB_DIR := $(SB_DIR)lib/ SDLGFX2_DIR := $(SB_LIB_DIR)sdl2-gfx/ GLEW_DIR := $(SB_LIB_DIR)glew/ # C and C++ compiler commands CC_LINUX := clang CPPC_LINUX := clang++ # Location of SDL config program SDLCONFIG := ~/local/sdl/bin/sdl2-config # Edit to point to the location of BPmono.ttf CREATE_FONT_SYMLINK := ln -nsf $(SB_DIR)"BPmono.ttf" . ############################# # Based on above parameters # ############################# CFLAGS := -Wall -O0 -c -I$(SB_LIB_DIR) -I$(SB_SRC_DIR) -g $(shell $(SDLCONFIG) --cflags) CPP_FLAGS := $(CFLAGS) --std=c++17 LFLAGS := $(shell $(SDLCONFIG) --libs) -lpthread SFW_H_FILES := $(wildcard $(addprefix $(SB_SRC_DIR),*.hpp)) SFW_O_FILES := $(filter-out $(addprefix $(SB_SRC_DIR),filesystem.o),$(SFW_H_FILES:.hpp=.o)) SRC_H_FILES := $(wildcard $(addprefix $(SRC_DIR),*.hpp)) SRC_O_FILES := $(SRC_H_FILES:.hpp=.o) ################################################################## # Targets for building [SPACE BOX], dependencies and demo source # ################################################################## $(SDLGFX2_DIR)%.o: $(SDLGFX2_DIR)%.c $(SDLGFX2_DIR)%.h $(GLEW_DIR)%.o: $(GLEW_DIR)%.c $(GLEW_DIR)%.h $(CC_LINUX) $(CFLAGS) $< -c -o $@ $(SB_SRC_DIR)extension.o : $(addprefix $(SB_SRC_DIR),Box.hpp Segment.hpp Color.hpp filesystem.hpp Pixels.hpp) $(SB_SRC_DIR)Node.o : $(addprefix $(SB_SRC_DIR),Game.hpp Configuration.hpp Delegate.hpp Display.hpp Input.hpp Box.hpp Audio.hpp) $(SB_SRC_DIR)Sprite.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Box.hpp Animation.hpp Color.hpp extension.hpp Pixels.hpp) $(SB_SRC_DIR)Game.o : $(addprefix $(SB_SRC_DIR),extension.hpp Node.hpp Sprite.hpp Recorder.hpp Input.hpp Configuration.hpp \ Delegate.hpp Audio.hpp) $(SB_SRC_DIR)Animation.o : $(addprefix $(SB_SRC_DIR),Node.hpp Timer.hpp) $(SB_SRC_DIR)Recorder.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Configuration.hpp Delegate.hpp Animation.hpp extension.hpp) $(SB_SRC_DIR)Input.o : $(addprefix $(SB_SRC_DIR),Node.hpp Animation.hpp Configuration.hpp Delegate.hpp) $(SB_SRC_DIR)Configuration.o : $(addprefix $(SB_SRC_DIR),Node.hpp Animation.hpp) $(SB_SRC_DIR)Delegate.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Input.hpp) $(SB_SRC_DIR)Display.o : $(addprefix $(SB_SRC_DIR),Node.hpp Game.hpp Box.hpp Configuration.hpp Delegate.hpp) $(SB_SRC_DIR)Box.o : $(addprefix $(SB_SRC_DIR),extension.hpp Segment.hpp) $(SB_SRC_DIR)Segment.o : $(addprefix $(SB_SRC_DIR),extension.hpp Box.hpp) $(SB_SRC_DIR)Pixels.o : $(addprefix $(SB_SRC_DIR),Box.hpp extension.hpp) $(SB_SRC_DIR)Audio.o : $(addprefix $(SB_SRC_DIR),Node.hpp Display.hpp Configuration.hpp Box.hpp filesystem.hpp extension.hpp) $(SRC_DIR)Cube.o : $(SFW_H_FILES) %.o : %.cpp %.hpp $(CPPC_LINUX) $(CPP_FLAGS) $< -c -o $@ ########################## # Target for Linux build # ########################## linux : $(GLEW_DIR)glew.o $(addprefix $(SDLGFX2_DIR),SDL2_rotozoom.o SDL2_gfxPrimitives.o) \ $(SRC_O_FILES) $(SFW_O_FILES) $(CREATE_FONT_SYMLINK) $(CPPC_LINUX) $(LFLAGS) -D__LINUX__ $^ -lGL -lSDL2_image -lSDL2_ttf -lSDL2_mixer -lstdc++fs -o cube ####################################### # Target for cleaning up object files # ####################################### clean : - rm *.o - rm $(SB_SRC_DIR)*.o - rm $(GLEW_DIR)*.o - rm $(SDLGFX2_DIR)*.o # # These assignments are necessary for cross-compiling to Android, web (via emscripten), Windows (via mingw), # and OS/X. Cross-compilation targets have not been tested in a while and won't compile without significant changes. # export ANDROID_HOME = /home/frank/ext/software/android-sdk export ANDROID_NDK_HOME = /home/frank/ext/software/android-ndk-r8d BUILDDIR := build ANDROIDPROJECT := com.nuggetsselect.demo SOFTWARE_ROOT := /home/frank/ext/software SDLHOME := $(SOFTWARE_ROOT)/SDL2-2.0.14 SDL_IMG_HOME := $(SOFTWARE_ROOT)/SDL2_image-2.0.5 SDL_TTF_HOME := $(SOFTWARE_ROOT)/SDL2_ttf-2.0.15 GLEW_WIN32_HOME := $(SOFTWARE_ROOT)/glew-2.1.0-win32 PROJECTHOME := $(shell pwd) EMSCRIPTENHOME := /home/frank/ext/software/emsdk/emscripten/tag-1.38.12 SDLEMLIBSHOME := $(SDLHOME)/build/em/build/.libs EMBUILDDIR := em WINBUILDDIR := win SDLMINGWHOME := $(SDLHOME)/i686-w64-mingw32 SDL_IMG_MINGW_HOME := $(SDL_IMG_HOME)/i686-w64-mingw32 SDL_TTF_MINGW_HOME := $(SDL_TTF_HOME)/i686-w64-mingw32 APPDIR := Main.app/Contents SYSFWPATH := /Library/Frameworks android : if [ ! -d $(BUILDDIR) ]; then mkdir $(BUILDDIR); fi; cd $(SDLHOME)/build-scripts/ && \ ./androidbuild.sh $(ANDROIDPROJECT) $(PROJECTHOME)/main.cpp cp -r $(SDLHOME)/build/$(ANDROIDPROJECT) $(BUILDDIR) sed -i s/2\.3\.3/2\.2\.3/g $(BUILDDIR)/$(ANDROIDPROJECT)/build.gradle sed -i s/26\.0\.1/23\.0\.1/g $(BUILDDIR)/$(ANDROIDPROJECT)/app/build.gradle cd $(BUILDDIR)/$(ANDROIDPROJECT) && ./gradlew assembleDebug emscripten : if [ ! -d $(BUILDDIR)/$(EMBUILDDIR) ]; then mkdir -p $(BUILDDIR)/$(EMBUILDDIR); fi; cd $(BUILDDIR)/$(EMBUILDDIR) && \ $(EMSCRIPTENHOME)/em++ -O2 $(PROJECTHOME)/main.cpp -I$(SDLHOME)/include \ -Wall -s USE_SDL=2 -o main.html mingw : if [ ! -d $(BUILDDIR)/$(WINBUILDDIR) ]; then mkdir -p $(BUILDDIR)/$(WINBUILDDIR); fi; cd $(BUILDDIR)/$(WINBUILDDIR) && \ i686-w64-mingw32-g++ -std=c++17 $(PROJECTHOME)/main.cpp -I$(SDLMINGWHOME)/include/SDL2 \ -I$(SDL_IMG_MINGW_HOME)/include/SDL2 -I$(SDL_TTF_MINGW_HOME)/include/SDL2 $(INC) \ $(PROJECTHOME)/sdl2-gfx/SDL2_gfxPrimitives.c $(PROJECTHOME)/sdl2-gfx/SDL2_rotozoom.c $(PROJECTHOME)/glew/glew.c \ -L$(SDLMINGWHOME)/lib -L$(SDL_IMG_MINGW_HOME)/lib -L$(SDL_TTF_MINGW_HOME)/lib \ -lmingw32 -lSDL2_image \ -lSDL2_ttf -lstdc++fs \ -lSDL2main -lSDL2 -lopengl32 -Wall -O2 -o main.exe && \ cp $(SDLMINGWHOME)/bin/SDL2.dll $(SDL_IMG_MINGW_HOME)/bin/SDL2_image.dll \ $(SDL_TTF_MINGW_HOME)/bin/SDL2_ttf.dll . osx : g++ -I $(SYSFWPATH)/SDL2.framework/Headers $(INC) \ -I $(SYSFWPATH)/SDL2_image.framework/Headers -Wl,-rpath,$(SYSFWPATH) \ -framework SDL2 -framework SDL2_image -framework OpenGL main.cpp sdl2-gfx/SDL2_rotozoom.c \ -o main osx-bundle : if [ ! -d "$(APPDIR)" ]; then mkdir -p $(APPDIR); fi; if [ ! -d "$(APPDIR)" ]; then mkdir $(APPDIR); fi; if [ ! -d "$(APPDIR)/MacOS" ]; then mkdir $(APPDIR)/MacOS; fi; if [ ! -d "$(APPDIR)/Frameworks" ]; then mkdir $(APPDIR)/Frameworks; fi; if [ ! -d "$(APPDIR)/Resources" ]; then mkdir $(APPDIR)/Resources; fi; touch $(APPDIR)/Info.plist cp -r $(SYSFWPATH)/SDL2.framework $(APPDIR)/Frameworks cp -r $(SYSFWPATH)/SDL2_image.framework $(APPDIR)/Frameworks g++ -I $(SYSFWPATH)/SDL2.framework/Headers -I $(SYSFWPATH)/SDL2_image.framework/Headers \ -Wl,-rpath,@executable_path/../Frameworks -Wl,-rpath,$(SYSFWPATH) \ -framework SDL2 -framework SDL2_image -framework OpenGL main.cpp -o $(APPDIR)/MacOS/main cross : linux android emscripten mingw