/*!
 *        /\         +------------------------------------------------------+ 
 *   ____/  \____   /| - Open source game framework licensed to freely use, |
 *   \          /  / |   copy, modify and sell without restriction          |
 * +--\ ^__^   /--+  |                                                      |
 * | ~/        \~ |  | - created for              |
 * | ~~~~~~~~~~~~ |  +------------------------------------------------------+
 * | SPACE ~~~~~  | /
 * |  ~~~~~~~ BOX |/
 * +--------------+                                                    
* * Fill screen example by frank at shampoo.ooo * * This is an example program that fills the screen with a color every frame. It is a minimal example of a SPACEBOX program * that can be used for testing builds. */ #include "Game.hpp" class FillScreen : public Game { public: /* Color component values that will increment each frame to combine into a different solid color. */ float red = 1.0f, green = 0.5f, blue = 0.25f; /* This gets called every frame by the parent class. Clear the screen with a solid color. */ void update() { red += 0.004f; green += 0.002f; blue += 0.001f; glClearColor(std::abs(red - int(red) - 0.5f), std::abs(green - int(green) - 0.5f), std::abs(blue - int(blue) - 0.5f), 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); SDL_GL_SwapWindow(window()); } }; /* Create a game object, load its GL context, and run the game. */ int main(int argc, char* argv[]) { FillScreen fill_screen = FillScreen(); fill_screen.load_gl_context(); fill_screen.run(); fill_screen.quit(); return 0; }