/* +------------------------------------------------------+ ____/ \____ /| - Open source game framework licensed to freely use, | \ / / | copy, modify and sell without restriction | +--\ ^__^ /--+ | | | ~/ \~ | | - created for | | ~~~~~~~~~~~~ | +------------------------------------------------------+ | SPACE ~~~~~ | / | ~~~~~~~ BOX |/ +-------------*/ #include "Texture.hpp" using namespace sb; /* Have to pass our deleter to abstract base class at instantiation */ Texture::Texture() : GLObject(texture_deleter) {} /* If an image path is passed at creation, the path will be stored in the class for later loading */ Texture::Texture(fs::path path) : Texture() { associate(path); } /* Store an image path as a member variable for loading later. Each texture should have one image * path (support for multiple mipmap levels may be added later) */ void Texture::associate(fs::path path) { this->path = path; } /* Forward the GL texture generate function to the base class */ void Texture::generate() { GLObject::generate(glGenTextures); } /* Generate a GL_TEXTURE_2D texture ID and allocate GL_RGBA8 storage for the given size */ void Texture::generate(glm::vec2 size) { generate(); bind(); glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, size.x, size.y); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); sb::Log::gl_errors(); } void Texture::load() { if (!path.empty()) { load(path); } else { std::ostringstream message; message << "Cannot load, no path has been specified yet for texture " << id(); sb::Log::log(message, sb::Log::WARN); } } void Texture::load(fs::path path) { std::ostringstream message; sb::Log::Level message_level; if (path.has_filename()) { /* Load file path as a surface object to access pixel data and flip into OpenGL orientation. Attach a destructor so it will free * itself when it goes out of scope at the end of this function. */ std::unique_ptr surface(IMG_Load(path.c_str()), SDL_FreeSurface); std::unique_ptr flipped_surface(rotozoomSurfaceXY(surface.get(), 0, 1, -1, 0), SDL_FreeSurface); load(flipped_surface.get()); message << "Loading image at " << path; message_level = sb::Log::INFO; } else { message << "Cannot load, " << path << " is not a vaild path to a file"; message_level = sb::Log::WARN; } sb::Log::log(message, message_level); } void Texture::load(SDL_RWops* rw) { /* Load RW object as path as a surface object to access pixel data and flip into OpenGL orientation. Attach a destructor so it will free * itself when it goes out of scope at the end of this function. */ std::unique_ptr surface(IMG_Load_RW(rw, 0), SDL_FreeSurface); std::unique_ptr flipped_surface(rotozoomSurfaceXY(surface.get(), 0, 1, -1, 0), SDL_FreeSurface); load(flipped_surface.get()); } void Texture::load(SDL_Surface* surface) { std::ostringstream message; sb::Log::Level message_level; if (surface->w > 0 && surface->h > 0) { message << "Loading image from SDL surface (" << surface->w << "×" << surface->h << ", " << SDL_GetPixelFormatName(surface->format->format) << ")"; load(surface->pixels, {surface->w, surface->h}, GL_RGBA, GL_UNSIGNED_BYTE); message_level = sb::Log::DEBUG; } else { message << "Cannot load into texture, invalid image data without dimensions found"; message_level = sb::Log::WARN; } sb::Log::log(message, message_level); } void Texture::load(void* pixels, glm::vec2 size, GLenum format, GLenum type) { std::ostringstream message; sb::Log::Level message_level; if (size.x > 0 && size.y > 0) { if (!generated()) { generate(size); } bind(); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size.x, size.y, format, type, pixels); message << "Loaded " << size.x << "×" << size.y << " image into texture ID " << id(); message_level = sb::Log::DEBUG; } else { message << "Cannot load pixels with zero or negative size in either dimension"; message_level = sb::Log::WARN; } sb::Log::log(message, message_level); sb::Log::gl_errors("after loading texture"); } void Texture::bind() const { glBindTexture(GL_TEXTURE_2D, this->id()); } /* glGetTexlevelparameteriv is not available in OpenGL ES 3.0 */ #if !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !defined(ANDROID) void Texture::load(void* pixels, GLenum format, GLenum type) { if (!generated()) { throw std::invalid_argument("This texture has not been generated and has no size property, so a size must be provided"); } else { load(pixels, size(), format, type); } } glm::vec2 Texture::size() const { if (generated()) { bind(); int width, height; int miplevel = 0; glGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_WIDTH, &width); glGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_HEIGHT, &height); return {width, height}; } else { return {0, 0}; } } #endif /* Textures are considered equal if they have the same ID */ bool Texture::operator==(const Texture& texture) const { return id() == texture.id(); } /* This function gets passed to the abstract base class for deleting the texture data when the ID * pointer goes out of scope (when all instances of this texture and its copies are out of scope) */ void sb::texture_deleter(GLuint* id) { /* not sure why SDL_Log works here at program end but SDL_LogDebug and SDL_LogInfo don't */ SDL_Log("destroying texture ID %i", *id); glDeleteTextures(1, id); }