spacebox/lib/glm/ext/matrix_float3x3.hpp

24 lines
713 B
C++

/// @ref core
/// @file glm/ext/matrix_float3x3.hpp
#pragma once
#include "../detail/type_mat3x3.hpp"
namespace glm
{
/// @addtogroup core_matrix
/// @{
/// 3 columns of 3 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 3, float, defaultp> mat3x3;
/// 3 columns of 3 components matrix of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat<3, 3, float, defaultp> mat3;
/// @}
}//namespace glm