103 lines
2.2 KiB
C++
103 lines
2.2 KiB
C++
/* ✨ +------------------------------------------------------+
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____/ \____ ✨/| Open source game framework licensed to freely use, |
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✨\ / / | copy, and modify. Created for 🌠dank.game🌠 |
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+--\ . . /--+ | |
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| ~/ ︶ \👍| | 🌐 https://open.shampoo.ooo/shampoo/spacebox |
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| ~~~🌊~~~~🌊~ | +------------------------------------------------------+
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| SPACE 🪐🅱 OX | /
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| 🌊 ~ ~~~~ ~~ |/
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+-------------*/
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#include "Animation.hpp"
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Animation::Animation()
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{
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timer.off();
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}
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void Animation::play(float delay, bool play_once)
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{
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this->delay = delay;
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play_state = true;
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unpause();
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previous_step_time = timer.elapsed();
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overflow = 0;
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ending = play_once;
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if (delay <= 0)
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{
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timer.on();
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}
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}
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void Animation::frame_length(float length)
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{
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_frame_length = length;
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}
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void Animation::play_once(float delay)
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{
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play(delay, true);
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}
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void Animation::pause()
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{
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timer.off();
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paused = true;
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}
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void Animation::unpause()
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{
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timer.on();
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paused = false;
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}
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void Animation::toggle(bool state)
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{
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state ? unpause() : pause();
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}
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void Animation::reset()
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{
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timer.off();
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play_state = false;
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timer.reset();
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}
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bool Animation::playing(bool include_delay) const
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{
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return play_state && !paused && (include_delay || delay <= 0);
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}
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bool Animation::update(float timestamp)
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{
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timer.update(timestamp);
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if (playing())
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{
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if (delay > 0)
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{
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delay -= timer.frame();
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if (delay <= 0)
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{
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timer.on();
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}
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}
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if (delay <= 0)
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{
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if (timer.elapsed() - previous_step_time + overflow > _frame_length)
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{
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overflow = timer.elapsed() - previous_step_time + overflow - _frame_length;
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previous_step_time = timer.elapsed();
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if (ending)
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{
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reset();
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}
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step();
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if (overflow > _frame_length)
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{
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overflow = 0;
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}
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return true;
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} } }
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return false;
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}
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