162 lines
3.3 KiB
C++
162 lines
3.3 KiB
C++
/* +------------------------------------------------------+
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____/ \____ /| - Open source game framework licensed to freely use, |
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\ / / | copy, modify and sell without restriction |
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+--\ ^__^ /--+ | |
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| ~/ \~ | | - created for <https://foam.shampoo.ooo> |
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| ~~~~~~~~~~~~ | +------------------------------------------------------+
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| SPACE ~~~~~ | /
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| ~~~~~~~ BOX |/
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+-------------*/
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#include "Game.hpp"
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#include "Node.hpp"
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Node::Node() : Node(nullptr) {}
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Node::Node(Node* parent) : parent(parent)
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{
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SDL_Log("Constructing node %s", get_branch_as_string().c_str());
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}
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void Node::set_parent(Node* other)
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{
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parent = other;
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}
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bool Node::is_active() const
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{
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return active;
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}
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const Configuration& Node::configuration() const
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{
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return get_root()->configuration();
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}
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Configuration& Node::configuration()
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{
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return get_root()->configuration();
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}
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const sb::Delegate& Node::delegate() const
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{
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return get_root()->delegate();
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}
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sb::Delegate& Node::delegate()
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{
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return get_root()->delegate();
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}
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sb::Delegate& Node::get_delegate()
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{
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return delegate();
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}
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const sb::Display& Node::get_display() const
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{
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return get_root()->display;
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}
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const SDL_Renderer* Node::get_renderer() const
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{
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return get_root()->get_renderer();
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}
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SDL_Renderer* Node::get_renderer()
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{
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return get_root()->get_renderer();
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}
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const SDL_Window* Node::window() const
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{
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return get_root()->window();
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}
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SDL_Window* Node::window()
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{
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return get_root()->window();
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}
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const Input& Node::get_input() const
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{
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return get_root()->get_input();
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}
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Input& Node::get_input()
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{
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return get_root()->get_input();
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}
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Audio& Node::get_audio()
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{
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return get_root()->get_audio();
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}
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const Game* Node::get_root() const
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{
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const Node* r = this;
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while (r->parent != NULL)
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{
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r = r->parent;
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}
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return dynamic_cast<const Game*>(r);
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}
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/* Get the window dimensions in pixels as a box object. If invert_y is set, the bottom left will be (0, 0).
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* Otherwise, it the top left will be (0, 0). */
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Box Node::window_box(bool invert_y)
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{
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return get_display().window_box(invert_y);
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}
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void Node::suppress_input()
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{
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get_root()->get_input().suppress();
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}
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void Node::suppress_input_temporarily(float length)
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{
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suppress_input();
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if (length == 0.0f)
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{
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length = configuration()["input"]["default-unsuppress-delay"];
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}
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get_root()->get_input().unsuppress_animation.play_once(length);
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}
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void Node::unsuppress_input()
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{
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get_root()->get_input().unsuppress();
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}
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const std::string Node::get_branch_as_string() const
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{
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const Node* current = this;
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std::stringstream branch;
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while (current != nullptr)
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{
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branch << current->class_name() << " @ " << current;
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if (current->parent != nullptr)
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{
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branch << " -> ";
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}
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current = current->parent;
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}
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return branch.str();
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}
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Node::~Node()
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{
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/* This logging call will segfault because it requires access to the configuration which may be deleted already:
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*
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* SDL_Log("Destroying Node %s", get_branch_as_string().c_str());
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*/
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/* This will cause problems for Delegates being destroyed but calling unsubscribe, among other undefined behavior
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* issues (?)
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*
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* get_delegate().unsubscribe(this);
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*/
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}
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