110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
/* ✨ +------------------------------------------------------+
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____/ \____ ✨/| Open source game framework licensed to freely use, |
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✨\ / / | copy, and modify. Created for 🌠dank.game🌠 |
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+--\ . . /--+ | |
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| ~/ ︶ \👍| | 🌐 https://open.shampoo.ooo/shampoo/spacebox |
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| ~~~🌊~~~~🌊~ | +------------------------------------------------------+
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| SPACE 🪐🅱 OX | /
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| 🌊 ~ ~~~~ ~~ |/
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+-------------*/
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#pragma once
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#define GLM_ENABLE_EXPERIMENTAL
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#include <list>
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#include <vector>
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#include <sstream>
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#include <string>
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#include <functional>
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#include <cstdlib>
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#include <fstream>
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#include <thread>
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#include "SDL.h"
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#include "SDL_mixer.h"
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#include "glm/ext.hpp"
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#include "json/json.hpp"
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#include "filesystem.hpp"
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#include "Configuration.hpp"
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#include "Animation.hpp"
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#include "Log.hpp"
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namespace sb
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{
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struct Stash
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{
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std::vector<unsigned char*> pixel_buffers;
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std::vector<bool> flipped;
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std::vector<Uint8*> audio_buffers;
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std::vector<int> audio_buffer_lengths;
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int frame_offset;
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Stash(int frame_offset = 0) : frame_offset(frame_offset) {}
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};
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class Recorder
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{
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private:
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Stash current_stash = Stash();
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Stash most_recent_stash;
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std::list<Stash> in_game_stashes;
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std::list<Stash> video_stashes;
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fs::path current_video_directory, current_audio_path;
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bool is_recording = false, writing_recording = false, writing_most_recent = false;
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std::ofstream audio_file;
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sb::Configuration& configuration;
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sb::Display& display;
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float frame_length();
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static void process_audio(void*, Uint8*, int);
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public:
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Animation animation = Animation(std::bind(&Recorder::add_frame, this));
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Recorder(sb::Configuration& configuration, sb::Display& display);
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/*!
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* If not recording, start recording. If recording, stop recording.
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*
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* If a recording is being written, recording will not begin, and a warning will be logged.
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*/
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void toggle();
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/*!
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* Save the current screen pixels as a PNG in the path specified by the configuration.
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*
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* Parent directories in the path will be created if necessary. The file name will be auto generated based on the
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* configuration.
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*
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* An index will be included in the file name, one higher than the highest of previous screenshots found in the output
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* directory.
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*/
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void capture_screen();
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void grab_stash();
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void write_most_recent_frames();
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void start_recording();
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void open_audio_file();
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void add_frame();
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float get_memory_size() const;
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/*!
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* Write the size of the video memory in MB to the log.
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*/
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void log_video_memory_size() const;
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void make_directory();
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void write_stash_frames(Stash*);
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void keep_stash();
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void end_recording();
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void finish_writing_video();
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void write_mp4();
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void write_audio(Uint8*, int);
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void update(float timestamp);
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};
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};
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