spacebox/src/Sprite.hpp

108 lines
2.5 KiB
C++

#ifndef Sprite_h_
#define Sprite_h_
#include <map>
#include <string>
#include <vector>
#include <sstream>
#include <algorithm>
#include <SDL.h>
#include <SDL_image.h>
#include "Node.hpp"
#include "Box.hpp"
#include "Animation.hpp"
#include "extension.hpp"
struct Game;
struct Frameset;
struct Sprite : Node
{
std::vector<SDL_Texture*> frames;
std::vector<fs::path> frame_paths;
Box box;
Animation frame_animation = Animation(&Sprite::advance_frame, this);
Animation blink_animation = Animation(&Sprite::toggle_hidden, this, 500);
bool hidden = false;
glm::vec2 step = {0, 0};
Uint8 alpha_mod = 255;
std::map<std::string, Frameset> framesets;
std::string current_frameset_name;
Sprite();
Sprite(Node*);
Sprite(Node*, std::string);
void set_frame_length(float);
void associate(std::string);
void load();
void load_file(fs::path);
void add_frame(SDL_Texture*);
Frameset& get_all_frames_frameset();
Frameset& add_frameset(std::string);
void set_frameset(std::string);
Frameset& get_current_frameset();
void update_size();
bool is_loaded() const;
void unload();
void advance_frame();
void hide();
void unhide();
void toggle_hidden();
bool is_hidden() const;
void set_step(glm::vec2);
float get_w() const;
float get_h() const;
glm::vec2 get_size() const;
float get_top() const;
float get_right() const;
float get_bottom() const;
float get_left() const;
glm::vec2 get_nw() const;
glm::vec2 get_north() const;
glm::vec2 get_west() const;
void set_nw(const glm::vec2&);
void move(glm::vec2, bool = true);
void update();
std::string get_class_name() { return "Sprite"; }
~Sprite() { unload(); }
};
struct Frameset
{
Sprite* sprite;
std::vector<int> order;
int current_index = 0;
float frame_length = 0;
bool reversed = false;
glm::vec2 size;
Frameset();
Frameset(Sprite*);
void add_frame_index(int);
void add_frame_indicies(const std::vector<int>&);
void set_frame_length(float);
float get_frame_length() const;
void reset();
void clear();
int get_current_frame_index() const;
glm::vec2 measure() const;
void set_size();
void set_size(const glm::vec2&);
const glm::vec2& get_size() const;
void step();
void increment_index();
void increment_index(int);
int get_frame_count() const;
void reverse();
};
#include "Game.hpp"
#endif