48 lines
999 B
C++
48 lines
999 B
C++
#ifndef Sprite_h_
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#define Sprite_h_
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#include <string>
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#include <vector>
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#include <sstream>
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#include <algorithm>
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#include <SDL.h>
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#include <SDL_image.h>
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#include "Node.hpp"
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#include "Game.hpp"
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#include "Location.hpp"
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#include "Animation.hpp"
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struct Sprite : Node
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{
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std::vector<SDL_Texture*> frames;
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std::vector<fs::path> frame_paths;
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int frame_ii = 0;
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Location location;
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Animation animation = Animation(&Sprite::advance_frame, this);
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Sprite(Node*);
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Sprite(Node*, std::string);
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void set_frame_length(float);
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void associate(std::string);
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void load();
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void load_file(fs::path);
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void add_frame(SDL_Texture*);
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void unload();
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void advance_frame();
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void update();
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std::string get_class_name() { return "Sprite"; }
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template<typename T1, typename T2 = int>
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void move(T1 dx, T2 dy = 0)
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{
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Game *game = get_root();
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location.move_ip(game->get_weighted_amount(dx), game->get_weighted_amount(dy));
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}
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};
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#endif
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