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#include "math.hpp"
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glm::vec2 sb::velocity_to_delta(float angle, float magnitude)
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{
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return {glm::sin(angle) * magnitude, -glm::cos(angle) * magnitude};
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}
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glm::vec2 sb::velocity_to_delta(glm::vec2 velocity)
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{
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return velocity_to_delta(velocity.x, velocity.y);
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}
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