164 lines
3.9 KiB
C++
164 lines
3.9 KiB
C++
#include "Segment.hpp"
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Segment::Segment() : Segment({0, 0}, {0, 0}) {};
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Segment::Segment(const glm::vec2& location) : Segment(location, location) {};
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Segment::Segment(const glm::vec2& start, const glm::vec2& end) : start(start), end(end) {};
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glm::vec2 Segment::get_start() const
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{
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return start;
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}
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void Segment::set_start(const glm::vec2& s)
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{
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start = s;
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}
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glm::vec2 Segment::get_end() const
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{
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return end;
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}
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void Segment::set_end(const glm::vec2& e)
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{
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end = e;
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}
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// taken from http://www.realtimerendering.com/resources/GraphicsGems/gemsii/xlines.c
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bool Segment::intersect(const Segment& segment, glm::vec2* intersection) const
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{
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float x1 = start.x, y1 = start.y, x2 = end.x, y2 = end.y, x3 = segment.start.x,
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y3 = segment.start.y, x4 = segment.end.x, y4 = segment.end.y;
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float a1, a2, b1, b2, c1, c2; // Coefficients of line eqns.
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float r1, r2, r3, r4; // 'Sign' values
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float denom, num; // Intermediate values
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// Compute a1, b1, c1, where line joining points 1 and 2 is "a1 x + b1 y + c1 = 0"
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a1 = y2 - y1;
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b1 = x1 - x2;
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c1 = x2 * y1 - x1 * y2;
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// Compute r3 and r4
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r3 = a1 * x3 + b1 * y3 + c1;
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r4 = a1 * x4 + b1 * y4 + c1;
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// Check signs of r3 and r4. If both point 3 and point 4 lie on same side of
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// line 1, the line segments do not intersect
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if (r3 != 0 && r4 != 0 && std::copysign(1, r3) == std::copysign(1, r4))
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{
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return false;
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}
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// Compute a2, b2, c2
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a2 = y4 - y3;
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b2 = x3 - x4;
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c2 = x4 * y3 - x3 * y4;
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// Compute r1 and r2
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r1 = a2 * x1 + b2 * y1 + c2;
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r2 = a2 * x2 + b2 * y2 + c2;
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// Check signs of r1 and r2. If both point 1 and point 2 lie on same side
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// of second line segment, the line segments do not intersect
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if (r1 != 0 && r2 != 0 && std::copysign(1, r1) == std::copysign(1, r2))
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{
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return false;
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}
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// Line segments intersect: compute intersection point
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denom = a1 * b2 - a2 * b1;
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if (denom == 0)
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{
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return false;
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}
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num = b1 * c2 - b2 * c1;
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if (intersection != NULL)
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{
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intersection->x = num / denom;
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}
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num = a2 * c1 - a1 * c2;
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if (intersection != NULL)
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{
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intersection->y = num / denom;
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}
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return true;
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}
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bool Segment::intersect(const Segment& segment, glm::vec2& intersection) const
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{
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return intersect(segment, &intersection);
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}
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float Segment::get_dx() const
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{
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return end.x - start.x;
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}
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float Segment::get_dy() const
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{
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return end.y - start.y;
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}
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float Segment::get_length() const
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{
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return glm::distance(start, end);
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}
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Box Segment::get_box() const
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{
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float x = std::min(start.x, end.x);
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float y = std::min(start.y, end.y);
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float w = std::abs(get_dx());
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float h = std::abs(get_dy());
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return Box({x, y}, {w, h});
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}
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void Segment::move(const glm::vec2& delta)
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{
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start += delta;
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end += delta;
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}
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glm::vec2 Segment::get_center() const
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{
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return get_subsegments(2)[0].end;
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}
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glm::vec2 Segment::get_step(float speed) const
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{
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float angle = glm::atan(end.x - start.x, end.y - start.y);
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return glm::vec2(speed * glm::sin(angle), speed * glm::cos(angle));
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}
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glm::vec2 Segment::get_step_relative(float relative_length_per_step) const
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{
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return get_step(glm::distance(start, end) * relative_length_per_step);
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}
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std::vector<Segment> Segment::get_subsegments(int count) const
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{
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glm::vec2 step = get_step_relative(1.0f / count);
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std::vector<Segment> subsegments;
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subsegments.reserve(count);
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glm::vec2 subsegment_start = start, subsegment_end;
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for (int ii = 0; ii < count; ii++)
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{
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subsegment_end = subsegment_start + step;
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subsegments.emplace_back(subsegment_start, subsegment_end);
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subsegment_start = subsegment_end;
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}
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return subsegments;
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}
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std::ostream& operator<<(std::ostream& out, const Segment& segment)
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{
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out << "{(" << segment.start.x << ", " << segment.start.y << "), (" <<
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segment.end.x << ", " << segment.end.y << ")}";
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return out;
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}
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