spacebox/src/extension.hpp

204 lines
6.2 KiB
C++

#ifndef extension_h_
#define extension_h_
#include <vector>
#include <iostream>
#include <regex>
#include <sstream>
#include <algorithm>
#include <iomanip>
#include <stdexcept>
#include <map>
#include <cmath>
#include "SDL.h"
#include "SDL_image.h"
#include "SDL_pixels.h"
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/trigonometric.hpp"
#include "glm/vec2.hpp"
#include "glm/gtx/vector_angle.hpp"
#include "json/json.hpp"
#include "Box.hpp"
#include "Segment.hpp"
#include "Color.hpp"
#include "filesystem.hpp"
struct Node;
namespace sfw
{
enum scaler {scale2x, xbr};
glm::vec2 get_step(const Segment&, float);
glm::vec2 get_step_relative(const Segment&, float);
std::vector<Segment> get_segments(const Segment&, int);
void set_magnitude(glm::vec2&, float);
Box get_texture_box(SDL_Texture*);
std::vector<std::vector<Box>> get_blinds_boxes(glm::vec2, float = 0.05f, int = 4);
void populate_pixel_2d_array(SDL_Renderer*, SDL_Texture*, std::vector<std::vector<SDL_Color>>&);
void populate_pixel_2d_array(SDL_Renderer*, SDL_Texture*, std::vector<std::vector<SDL_Color>>&, const Box&);
void apply_array_to_texture(SDL_Renderer*, SDL_Texture*, std::vector<std::vector<SDL_Color>>&);
void apply_array_to_texture(SDL_Renderer*, SDL_Texture*, std::vector<std::vector<SDL_Color>>&, const Box&);
std::vector<SDL_Texture*> get_halo_frames(
Node&, float, int, const std::vector<SDL_Color>& = {{0, 0, 0, 255}, {255, 255, 255, 255}}, float = 4.0f, bool = true);
std::vector<SDL_Texture*> get_portal_frames(SDL_Renderer*, glm::vec2, float = 60, float = 30, int = 4, int = 6);
void fill_texture(SDL_Renderer*, SDL_Texture*, const SDL_Color&, const Box&);
void fill_texture(SDL_Renderer*, SDL_Texture*, const SDL_Color&);
void fill_texture(SDL_Renderer*, SDL_Texture*, SDL_Texture*, const Box&);
void fill_texture(SDL_Renderer*, SDL_Texture*, SDL_Texture*);
SDL_Texture* get_filled_texture(SDL_Renderer*, glm::vec2, const SDL_Color&, Uint32 = SDL_PIXELFORMAT_RGBA32);
SDL_Texture* get_filled_texture(SDL_Renderer*, glm::vec2, SDL_Texture*, Uint32 = SDL_PIXELFORMAT_RGBA32);
SDL_Texture* get_hue_shifted_texture(SDL_Renderer*, SDL_Texture*, float);
SDL_Texture* duplicate_texture(SDL_Renderer*, SDL_Texture*);
SDL_Texture* duplicate_texture(SDL_Renderer*, SDL_Texture*, const glm::vec2&);
SDL_Texture* get_remapped_texture(SDL_Renderer*, SDL_Texture*, const std::map<Color, Color>&);
SDL_Texture* get_remapped_texture(SDL_Renderer*, const std::string&, const std::map<Color, Color>&);
SDL_Texture* get_pixel_scaled_texture(SDL_Renderer*, SDL_Texture*, int = 1, int = scaler::scale2x);
std::vector<fs::path> glob(fs::path);
fs::path get_next_file_name(
fs::path, int = 0, std::string = "", std::string = "");
void print_error(const std::string&);
void print_sdl_error(const std::string&);
template<typename Key, typename Value, template <typename...> class Map>
std::vector<Key> get_keys(const Map<Key, Value>& map)
{
std::vector<Key> keys;
keys.reserve(map.size());
for (auto& member : map)
{
keys.push_back(member.first);
}
return keys;
}
template<typename T1, typename T2>
bool is_in_container(T1& container, T2& member)
{
return std::find(container.begin(), container.end(), member) != container.end();
}
template<typename N>
inline float mod(N a, N b)
{
return (b + (a % b)) % b;
}
template<typename T>
std::string pad(T end, int width, char fill = '0')
{
std::stringstream padded;
padded.fill(fill);
padded.width(width);
padded << end;
return padded.str();
}
template <typename N, typename N2 = N>
std::vector<N2> range(N start, N stop, N2 step)
{
if (step == N2(0))
{
throw std::invalid_argument("step for range must be non-zero");
}
std::vector<N2> result;
while ((step > 0) ? (start < stop) : (start > stop))
{
result.push_back(start);
start += step;
}
return result;
}
template <typename N>
std::vector<N> range(N start, N stop)
{
return range(start, stop, N(1));
}
template <typename N>
std::vector<N> range(N stop)
{
return range(N(0), stop, N(1));
}
template <typename N>
std::vector<float> range_count(N start, N end, int count)
{
float step = (end - start) / (count - 1);
std::vector<float> all;
all.reserve(count);
for (int ii = 0; ii < count; ii++)
{
all.push_back(start + ii * step);
}
return all;
}
template <typename N, typename N2 = N>
std::map<float, N2> range_percent(N start, N end, N2 step = N(1))
{
std::map<float, N2> range_percent_map;
std::vector<N2> all = range(start, end, step);
int ii = 0;
for (N2& current : all)
{
range_percent_map[ii++ / static_cast<float>(all.size() - 1)] = current;
}
return range_percent_map;
}
template <typename N>
std::map<float, float> range_percent_count(N start, N end, int count)
{
std::map<float, float> range_percent_map;
std::vector<float> all = range_count(start, end, count);
int ii = 0;
for (float& current : all)
{
range_percent_map[ii++ / static_cast<float>(all.size() - 1)] = current;
}
return range_percent_map;
}
}
template <typename T>
std::ostream& operator<<(std::ostream& out, const std::vector<T>& members)
{
out << "{ ";
for (const T& member : members)
{
out << member << " ";
}
out << "}";
return out;
}
std::ostream& operator<<(std::ostream&, const glm::vec2&);
std::ostream& operator<<(std::ostream&, const SDL_Color&);
namespace glm
{
template <typename T>
void to_json(nlohmann::json& j, const vec<2, T, defaultp>& v)
{
j = nlohmann::json{{"x", v.x}, {"y", v.y}};
}
template <typename T>
void from_json(const nlohmann::json& j, vec<2, T, defaultp>& v)
{
j.at(0).get_to(v.x);
j.at(1).get_to(v.y);
}
}
#include "Node.hpp"
#include "Pixels.hpp"
#endif